Rurik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'5" northern man, he wears a lot of dark rich colors, with gold accents. His blonde hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rurik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rurik. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Criminal record. Occupation: Cook
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 51 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 70 pp.
Irann Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is well dressed, constantly wearing a violet suit, blue shirt, and black tie. She wears her chestnut hair up. She has gleaming, smiling amber eyes.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She invites people to come help in her community garden.
History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Racist, Disease. Bonds: Adventurer. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 33000 sp.
Spear Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'1" northern man, he has the majority of his body covered in plate. His broad hat is riddled with cuts and holes. He has hazel eyes.
Personality: He is overprotective of those who hire his services. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He would like to get married and retire.
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Has a crush. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 70 gp. Deep green spinel (90 gp).
Crampernap Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times, and he perpetually has his quarterstaff ready. His hair is brown and curly. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants to get laid.
Ideals: Fighting. Bonds: Attractive, Criminal record, Has a crush. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1600 sp. 1 Average lock.
Seven In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His long gray fur is drawn into a two foot long braid. His yellow eyes have a joyful gleam in them most of the time.
Personality: Seven is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.
History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Seven's homeland. Seven decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He would like to get married and retire.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Has a crush, Immigrant. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 5000 sp. Gold and topaz bottle stopper cork (1600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.
Raiann Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a green vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her silver crest in a flapper bob. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the north her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north; and wants to work out more often
Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 18)
Armor Class 11
Hit Points 85 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: Cloth of gold vestments (170 gp). Old masterpiece painting (800 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (700 gp). Jeweled gold crown (6000 gp). 1 Medium magic item.
Symma Murnig, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear blue tank tops with grey skirt. Her hair is long and golden with streaks of red, and is pulled back with small blue clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Symma hails from a village terrorized by goblins. Like her father and her sister before her, after school she went straight into learning to become a Jeweler. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: An old rival family wants her found; and marry her sister to traveling adventurers
Flaws: Depressed, Fearful. Bonds: Enemies, Job, Family. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 16 (+3) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Gnarsh Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His clothes are grease stained in places. He wears his hair in dreadlocks. His violet unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gnarsh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Morley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His eyes are amber and catlike.
Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Artistic. Flaws: Shy, Disease, Antagonistic. Bonds: Adventurer. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Deep green spinel (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
