Waywocket Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tight fitting tan shirt and pants. She wears a colorful flower in her golden hair. Her brown eyes lackadaisically let the world flow into them.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city she treasured whatever gifts she got. She dropped out of school before completing her studies. She hasn't been sleeping well lately.
Motivation: Expand her business.
Ideals: Opinionated, Logical. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Freshwater pearl (11 gp). Red spinel (90 gp). Chrysoberyl (90 gp). 1 Minor magic item.
Dworic Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who likes to wear brown tank tops with red pants, he is not a threatening figure. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Unemployed
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 7
Hit Points 44 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 17 (+3) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Elven
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 12000 sp. Blue sapphire (1600 gp). Tiger eye turquoise (15 gp). Carnelian (40 gp). 1 Minor magic item.
Shadow Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy orange fur. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He wears a deerstalker hat to cover his moderate length orange fur. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Sailor business at a young age. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 69 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2400 gp. Black velvet mask with numerous citrines (140 gp). A roughly beaten golden orb (140 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).
Agnes Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Rich, Attractive. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.
Smoking Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'0". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long red fur is drawn into a two foot long braid. Her fierce copper eyes like to dwell on things.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She also is a firm believer in the womanly ideal.
History: She was born in the east. A few years later when the south was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Passionate, Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Giant, Orc, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +6
Possessions: 190 pp. Peridot (30 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears bulky brown painted plate armor. Her lavender fur, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born to a Actor, her father struggled to pay the bills. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to travel the world and help people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Poor, Criminal record. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 30 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 5 (-3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 4000 sp.
Herleva Romeo, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet collared shirt and brown skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is thinning but still full. Her violet eyes peer out from beneath her feathered violet hat.
Personality: Aggressive, abrasive, and angry, Herleva embodies much of what other species detest in the Half-Elves. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Soapmaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Herleva fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she's repulsed by the pc
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Soapmaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Violet garnet (1100 gp). Amber (150 gp). Violet garnet (1100 gp).
Hubert Clifton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, typically a more casual-formal manner. His white hair is still thick. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Antagonistic. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp. Jet (130 gp). 1 Breastplate.
Naill Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time, and carries axes. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are blue.
Personality: He is calm most of the time but flees social interaction. A true patriot, Naill would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Naill grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
