Halander Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red coat over a brown low-cut shirt, and a broad hat upon his head. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he feels kind of lost in life
Flaws: Insomniac, Depressed, Selfish, Disease. Bonds: Rich. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp. Jet (150 gp).
Emmeline Pinkerton, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze and is in decent physical shape. She wears her blonde hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of drow once and for all.
History: She is the product a well kept family trust fund and as such has never really known need. As a young adult she joined a group advocating for an improvement in Human conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Joker. Flaws: Racist. Bonds: Rich, Attractive, Enemies. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 6 (-2) | 6 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 120 gp.
Hlin Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman dresses like a well dressed Engraver does. Her hair is auburn and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As long as the job gets done she does not care how it got done.
History: Hlin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Professionalism. Bonds: Job, Poor, Attractive, Family. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Gnoll, Druidic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Doom, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His dark red hair is matted, messy, and big. His silver eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Spice Merchant business at a young age. He worked as a nervous Spice Merchant and found it very stressful. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 170 pp. Blue quartz (16 gp). Violet garnet (1600 gp). Star rose quartz (70 gp). Red spinel (70 gp). 1 Minor magic item.
Kiirith Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'8" and dresses like a well dressed Blacksmith does. His right hand appears badly burned and disfigured. His crest is short and scarlet. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.
History: Kiirith was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly, Terse. Bonds: Job. Occupation: Blacksmith
Voice: Timid voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 40 pp. Red spinel (140 gp).
Ahlyssa Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears professional attire and is in decent physical shape. With bright white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Rich, Job. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp.
Prosperine Aid, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports green clothing, slightly heavier than average wear. Her long blue hair is drawn into a two foot long braid. Her silver eyes have a joyful gleam in them most of the time.
Personality: She is a Body Guard first and foremost. She believes firmly that knowledge should be universal. The war was a terrible time for her, and Prosperine does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born blind and as such lacked many opportunities for work. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and wants to open a new tavern
Flaws: Depressed, Disease. Bonds: Immigrant, Job, Military. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 79 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 400 pp. Black pearl (1300 gp). Hematite (10 gp). Star rose quartz (20 gp). Alexandrite (1300 gp). Rhodochrosite (10 gp). Freshwater pearl (10 gp).
Dagnal Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she dresses well, typically a more casual-formal manner. She wears a colorful flower in her white hair. Her eyes are gray.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north her family was never financially stable. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has passion for adventuring and risk
Ideals: Joker. Bonds: Attractive, Poor, Criminal record, Adventurer. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 sp.
Bertram Dalton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fitting clothing which further accentuates his frame. His brown hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Professionalism. Flaws: Secretive, Mundane. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!