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NPC Generator

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Advanced [show]


Nuraval Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He has no hair. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nuraval grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuraval. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and many giants want him driven away

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Criminal record. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nuraval Orcfoe, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 230 gp. 1 Masterwork studded leather.


Social Check DCs


Quilla Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear tan pants and tee shirts. Her golden hair is drawn into a tight pony tail with a rose scrunchie. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Quilla was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Quilla was born on a far northern desert where she grew up under the tutelage of her father, an expert Priest. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: She desires power and/or immortality.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Quilla Folkor, Female Gnome Ranger 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Driindar Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has a moderate pudge and is not very fit. She keeps her long gold crest kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her mother. Her first spouse was a Carpenter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and regain custody of her daughter

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Driindar Tiammanthyllish, Female Dragonborn Barbarian 6
Medium (6'4") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Fiery yellow corundum (900 gp). Freshwater pearl (11 gp). Violet garnet (400 gp).


Social Check DCs


Menny Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman is wearing colorful clothing, dressed as a Dyer. Her black hair is thinning but still full. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a small toy that she constantly fidgets with.

History: Menny was born with her mother's beautiful face. Like her mother and her sister before her, after school she went straight into learning to become a Dyer. She inherited the family business which she has now maintained for 10 years.

Motivation: Her spouse's relatives view her with great suspicion; and she is unsatisfied with her job

Ideals: Persistence. Flaws: Addict. Bonds: Poor, Attractive, Job, Family. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Menny Umbodoben, Female Gnome Wizard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Mastema Laughter, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears rags and sports a simple walking cane, she is not a threatening figure. Her black hair is matted, messy, and big. Her face is scarred and worn.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted divine powers by her dying sister.

Motivation: She'd like to take her coworkers down a peg; and to be a bricklayer again

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Weaver

Voice: Eastern European accent

Attributes [hide]

Mastema Laughter, Female Tiefling Barbarian 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)16 (+3) 8 (-1)12 (+1)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 9
Languages Common, Terran, Aquan, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Paymon Caution, Male Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he tends to wear a large green jacket. He wears a deerstalker hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of gnolls once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Adventurer. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Paymon Caution, Male Tiefling Fighter 6
Medium (5'9") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 10 (+0)14 (+2)
Skills Athletics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Aquan, Terran, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Roofer does, and carries scythes. He has no fur. He has a dull look in his yellow eyes.

Personality: A skeptical and narcissistic man, Lone's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered painting. He has drifted from career to career and currently works as a Roofer.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Lone Running, Male Tabaxi Warlock 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)7 (-2) 11 (+0)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp.


Social Check DCs


Kothûg Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of gnolls once and for all.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Fortune-teller, but he got bored and became a Farmer. He struck the Farmer job and began his own company from there.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and marry his brother to traveling adventurers

Ideals: Disciplined. Bonds: Enemies, Religious, Job, Family. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Kothûg Roscoe, Male Half-Orc Adept 13
Medium (6'4") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 52 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Obsidian (15 gp). Tiger eye turquoise (15 gp). Amethyst (40 gp). Violet garnet (700 gp). Coral (40 gp). Tiger eye turquoise (15 gp). Golden yellow topaz (700 gp). Bloodstone (50 gp). Deep green spinel (40 gp). Alexandrite (700 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Weld, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, he is not a threatening figure. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lewis's homeland. Lewis decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Lewis Weld, Male Human Sorcerer 11
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 3 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)12 (+1) 16 (+3)12 (+1)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2400 gp. Golden yellow topaz (900 gp). Aquamarine (900 gp). Carnelian (50 gp). Iolite (50 gp). Golden yellow topaz (900 gp). Rock crystal (50 gp). 1 Minor magic item.


Social Check DCs

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