Audhild Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her hammer always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is slicked back into a classic pompadour. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Audhild was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Audhild's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and expand her business
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp. 1 Buckler.
Seven Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. His yellow fur is lengthy and is close to two feet long. His copper unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Seven grew up listening to his mother's many stories. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend
Ideals: Extrovert, Entrepeneur. Flaws: Disease, Depressed. Bonds: Adventurer, Criminal record. Occupation: Healer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 3d6-3, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1100 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A roughly beaten golden orb (30 gp). Brass mug with jade inlays (600 gp). A small bag of saffron. (70 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (600 gp).
Amnon Dare, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Beggar does. He wears a top hat to hide his balding. He has silver eyes and a green hat with a pastel feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Amnon was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and to reunite with his old friends
Flaws: Antagonistic, Shy. Bonds: Job, Military, Adventurer. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
Tharivol Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear violet pants and tee shirts. He has moderate length chestnut hair. His eyes, though not visible through his cowl, are green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Nature, Religious. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 300 sp. White pearl (40 gp). Obsidian (10 gp). Tourmaline (40 gp).
Tharivol Waite, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: Tharivol is depressed about a lot of things. He tends to be a nihilist. He is a very good compulsive liar and kleptomaniac.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Tharivol managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Attractive, Criminal record. Occupation: Masseuse
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 30000 cp.
Shaká Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His auburn hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, he is a well trained Sculptor. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Body Guard, who enjoyed hunting, Shaká was taken on many hunting expeditions. He worked as a nervous Sculptor and found it very stressful. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Optimist. Flaws: Insane. Bonds: Job, In love, Nature. Occupation: Sculptor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Solid gold idol (200 gp). Solid gold idol (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.
Mantus Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. His brown hair is still thick. He has several tiny ruby earrings on each ear.
Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Ideals: Gifted, Athletic. Flaws: Disease. Bonds: Rich, Family. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 8000 sp. Citrine (50 gp). Rock crystal (50 gp). Azurite (13 gp). Freshwater pearl (13 gp). 1 Minor magic item.
Eggren Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a faded coat and loose pants complete with Stetson hat. Her long silver crest is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Eggren grew up listening to her father's many stories. A few years later when the north was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Passionate. Flaws: Insane, PTSD. Bonds: Adventurer, Immigrant. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Ernest Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His long brown hair is drawn into a two foot long braid. He has hazel eyes and a brown hat with a black feather.
Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many illithids want him driven away; and someone believes him a fraud
Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Servant
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
