Chay Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is black and curly. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in a small mountains village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Athletic, Impeccable. Bonds: Family, Nature, Rich. Occupation: Mason
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Giant, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Violet garnet (1100 gp). Moonstone (20 gp). Blue sapphire (500 gp). 1 Minor magic item.
Halimath Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright golden hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich eastern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 500 gp.
Quick Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cut close to his head. He has gleaming, smiling yellow eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Quick hails from a village terrorized by illithids. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To pay off his debts; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Joker. Bonds: Attractive, Enemies, Criminal record, Debt. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 120 pp. Aquamarine (500 gp). Red-brown spinel (140 gp).
Heward Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a long brown beard, and similarly colored long hair. His eyes are gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a Gardener, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and to reunite with his absent father
Ideals: Athletic. Bonds: Nature, Attractive, Poor, Family. Occupation: Spy
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 100 pp.
Maynild Hackney, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a hunchback. Her tied-back hair is auburn. This hazel eyed easterner is not easily forgotten.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She also hits on women, regardless of circumstances.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Maynild was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants to get laid.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Has a crush, Military. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp.
Nalral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. He wears a small hat to cover his moderate length silver hair. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Nalral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When Nalral reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his painting dream.
Motivation: He loathes his own lifestyle.
Ideals: Athletic, Artistic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lia Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a faded coat and loose pants complete with deerstalker hat. She has a long golden ponytail with little hanging trinkets. She has a dull look in her brown eyes.
Personality: Lia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She got into the Apothecary business at a young age. Her first spouse was a Masseuse, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now owns her own business.
Motivation: To share knowledge with the world; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Extrovert, Logical. Flaws: Hedonist. Bonds: Job, Family. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Chain shirt.
Ellywick Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and her gloved hand is found clutching a spear. She has done her best to style her chestnut hair to look like a famous performer. Her gray eyes are passionate and lively.
Personality: She is extraordinarily eccentric. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants nothing more than to rejoin the army; and she has passion for adventuring and risk
Flaws: Insane, Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
Possessions: 170 gp.
Bree Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Guard does. She has a penchant for wearing a ring with an oversized opal on her left hand. Her silver hair is lengthy and is close to two feet long. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is fixated on the number 98. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Bree was born with her father's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She now mingles about in high society.
Motivation: She is greedy; and further expansion of business
Ideals: Justice. Flaws: Insane. Bonds: Job, Rich, Attractive. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 11)
Armor Class 12
Hit Points 55 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +5
Possessions: 2300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
