Cloak Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She carries with her a set of longswords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears a top hat to hide her balding. Her amber eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Cloak was born on a far western plains where she grew up under the tutelage of her father, an expert Barber. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 53 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 210 pp. Lapis lazuli (8 gp).
Gomory Panic, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her white hair is knotted and matted. She has a dull look in her black eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: When she was but 8 years old her parents immigrated from the south. Like her mother and her sister before her, after school she went straight into learning to become a Bather. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 500 gp. Black pearl (400 gp). Deep blue spinel (400 gp). Malachite (8 gp). Brown-green garnet (80 gp).
Ermina Graeme, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears dark leathers with embroidery. Her red hair has been sun bleached extensively. She has blue eyes and a grey hat with a blue feather.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She uses divination through singing.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Ermina took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Justice, Gifted. Bonds: Slave, Guardian, Job. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 150 gp.
Shautha Eastoft, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized ruby on her left hand. She has wavy auburn hair. Her violet eyes peer out from beneath her wide-brimmed black hat.
Personality: She can speak with the recently deceased. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised in a forest tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted martial powers by her dying brother.
Motivation: She has money and likes to spend it; and she feels threatened by others
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Nature, Attractive. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 6000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gynk Stafford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: While she acts the brute, she is far gentler than she would appear. She always tries to repair and not replace. It was this mentality that drove her into the Map Maker business.
History: She comes from a rich northern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 4000 gp. Jasper (40 gp). Violet garnet (300 gp). Blue star sapphire (1000 gp). Deep green spinel (140 gp). Black pearl (300 gp). Iolite (40 gp). Malachite (9 gp). Alexandrite (300 gp). Violet garnet (300 gp). 1 Medium magic item.
Merla Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. Her hair is auburn and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Merla was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Shipwright and was forced into it by her family; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Flaws: Insane, Antagonistic, Fearful. Bonds: Poor, Family, Enemies. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Half-Plate.
Vonbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a grey poncho over his likewise colored trousers and shirt. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: Calm and collected, he is a well trained Soapmaker. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Slave. Occupation: Soapmaker
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Greethen Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His silver crest is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Immigrant, Has a crush. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 9000 gp. Blue sapphire (400 gp). Rose (20 gp). Bloodstone (20 gp). Rhodochrosite (8 gp). Freshwater pearl (8 gp). Amber (50 gp). Moss agate (8 gp). Blue sapphire (400 gp). Deep green spinel (50 gp). Freshwater pearl (8 gp). Zircon (20 gp). Silver pearl (50 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Rose (20 gp). Violet garnet (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shifting Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He has moderate length black fur. His blue eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Bonds: Attractive, Family, Religious. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Infernal, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!