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NPC Generator

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Advanced [show]


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. Fargrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Criminal record. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Expert 5
Medium (4'1") Dwarf, True Neutral (CR 5)
Armor Class 7
Hit Points 18 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fax Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. His crest is short and brass. His gold eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Military, Slave. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Fax Fharngnarthnost, Male Dragonborn Aristocrat 15
Medium (6'7") Dragonborn, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 74 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)7 (-2) 10 (+0)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 10
Languages
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 7000 gp. Gold cup set with emeralds (3000 gp). Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (110 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (1300 gp). Old masterpiece painting (2300 gp). Gold and topaz bottle stopper cork (1300 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Gold music box (1000 gp). 1 Medium magic item.


Social Check DCs


Bilga Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a white vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her white boots flare out at the collars. She wears her red hair down. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered west to less war torn lands. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Flaws: Antagonistic, PTSD. Bonds: Attractive, Criminal record, Religious. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Bilga Barney, Female Half-Orc Barbarian 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Delg Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His hair is cut close to his head. His eyes are brown and he is always smoking a pipe.

Personality: Delg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family Delg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Someone believes him a fraud; and to be a guard again

Ideals: Extrovert. Bonds: Criminal record, Nature, Job, Enemies. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Delg Trueblood, Male Dwarf Expert 4
Medium (4'3") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 46000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Mordai Speed, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tight fitting black shirt and pants. He has moderate length purple hair. He has a tattooed face.

Personality: Mordai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Mordai was left his father's suit of armor and trained in its use and care. He has never given up on his singing dream.

Motivation: He is greedy.

Ideals: Artistic. Bonds: Rich, Nature, Military. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Mordai Speed, Male Tiefling Warrior 6
Medium (6'1") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Athletics +5, Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6

Possessions: 500 gp. Star rose quartz (40 gp). Azurite (9 gp).


Social Check DCs


Nadarr Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green shirt with thin white vertical stripes and black pants. His green crest is matted, messy, and big. His eyes are red and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Ploughman, but he got bored and became a Tailor. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Nadarr Esstyrlynn, Male Dragonborn Ranger 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 44000 sp. Red garnet (110 gp). Obsidian (16 gp). Tourmaline (110 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his brown fur to look like a famous performer. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.

History: He got into the Architect business at a young age. When Great reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and he feels threatened by others

Flaws: Fearful. Bonds: Adventurer, Job, Military, Family. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Great Of Claws, Male Tabaxi Barbarian 4
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 12 (+1)17 (+3)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. Jet (120 gp).


Social Check DCs


Right-Handed Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Her cinnamon fur is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is business-like. She takes instructions and follows them to the letter. She is lazy and tries to find solutions quickly.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Unemployed mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Professionalism. Flaws: Insomniac, Lazy, Disease. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Right-Handed Treat, Female Tabaxi Barbarian 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 88 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. White pearl (90 gp). Brown-green garnet (90 gp). Blue quartz (6 gp). White pearl (90 gp). Amethyst (90 gp). Chalcedony (20 gp). Deep blue spinel (1000 gp). Carnelian (20 gp).


Social Check DCs


Nurkara Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright grey dresses and hats. Her blonde hair is greasy and uncared for. She has a dull look in her hazel eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Nurkara was born in the south. At a young age she loved to build and create. She was an apprentice working in her mother's forge. She used her abilities to travel the world and help people.

Motivation: To unite with her sister; and sabotage a competitor

Ideals: Persistence, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nurkara Fallack, Female Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)12 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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