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NPC Generator

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Advanced [show]


Grûblik Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his sai ready. His white hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Mentor. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Grûblik Clapham, Male Half-Orc Monk 12
Medium (5'6") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 91 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 200 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Carrie Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many tan ritualistic tattoos. He wears dark leathers with embroidery. His red hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Carrie took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his singing dream.

Motivation: He wants revenge against giants; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Artistic. Bonds: Family, Criminal record, Enemies. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Carrie Netyoive, Male Elf Rogue 10
Medium (4'10") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 27 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)16 (+3) 10 (+0)18 (+4)
Skills Arcana +7, Athletics +7
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Giant, Terran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +7

Possessions: 800 gp. Rhodochrosite (8 gp).


Social Check DCs


Gunter Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His chestnut hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Criminal record, Family. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Gunter Langdon, Male Human Monk 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5

Possessions: 1100 gp. White pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bulzo Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright white hair and a scraggly beard. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Bulzo grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Immigrant. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bulzo Brushgather, Male Halfling Paladin 3
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 15 (+2)7 (-2)
Skills History +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Halfling, Orc, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sweet Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt, and her gloved hand is found clutching a longbow. She has no fur. She wears an eyepatch.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.

Motivation: Wishes to resurrect an old love.

Ideals: Joker, Optimist, Artistic. Flaws: Ugly. Bonds: In love. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Sweet Shore, Female Tabaxi Cleric 2
Medium (4'10") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs


Akta Harm, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and she perpetually has her quarterstaff ready. Her chestnut hair is greasy and uncared for. Her ears are large.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Akta took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Akta Harm, Female Tiefling Aristocrat 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gaaki Kimberly, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, she prefers to meditate than take action. She does not trust anyone and sleeps with one eye open.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and to get a good night's sleep

Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Gaaki Kimberly, Female Half-Orc Druid 7
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)2 (-4) 10 (+0)13 (+1)
Skills History -1, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. Tiger eye turquoise (5 gp). Zircon (30 gp).


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He has a long brown beard with little hanging trinkets. His eyes are green and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Laborer who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Fargrim was born in the east. At a young age he loved to build and create. A gifted student he started as a Priest, but he got bored and became a Laborer. He became a Laborer soon after.

Motivation: He is unsatisfied with his job; and he would like to get married and retire

Ideals: Persistence. Flaws: Antagonistic. Bonds: Has a crush, Job. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Fargrim Dankil, Male Dwarf Paladin 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 113 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 4000 gp. White opal (700 gp). Blue quartz (14 gp). Chrysoberyl (70 gp). Violet garnet (400 gp). Blue diamond (3000 gp). Sard (60 gp). Blue star sapphire (700 gp). White pearl (70 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arara Netyoive, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her long chestnut hair kept up in a rat tail. Her eyes are gray.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Arara is combative with any and all who dare try her patience in the slightest.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her arcane abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Arara Netyoive, Female Elf Fighter 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +6, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +1

Possessions: 2000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs

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