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NPC Generator

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Advanced [show]


Flask Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. He sports a flattop fur cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: He was raised in a mountains tribe. He dropped out of school before completing his studies. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Military, Nature. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Flask Of Shadows, Male Tabaxi Rogue 17
Medium (5'5") Tabaxi, True Neutral (CR 17)
Armor Class 12
Hit Points 83 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Perception +8, Stealth +8
Senses Passive Perception 18
Languages Common, Druidic, Infernal, Aquan
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 4000 gp. Sard (30 gp). Pink pearl (70 gp). Jasper (30 gp). Azurite (4 gp). Aquamarine (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Quarethon Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver crest. He wears a black collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His silver crest is heavily combed to the left. His eyes are red and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. Quarethon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quarethon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Quarethon Orexijandilin, Male Dragonborn Rogue 5
Medium (6'6") Dragonborn, True Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 700 gp. Bloodstone (30 gp).


Social Check DCs


Hubert Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered nunchaku and tarnished bow as well. His chestnut hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Hubert Siannodel, Male Half-Elf Adept 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Baradad Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a green shirt with thin brown vertical stripes and tan pants. His left leg appears badly burned and disfigured. He has wavy black crest. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Disease, Impulsive. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Baradad Mohradyllion, Male Dragonborn Adept 11
Medium (6'6") Dragonborn, Neutral Good (CR 11)
Armor Class 11
Hit Points 41 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 330 pp. Alexandrite (200 gp). Moss agate (13 gp).


Social Check DCs


Ella Reid, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her brown hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Ella was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Ella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted, Fighting. Bonds: Nature, Poor. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Ella Reid, Female Human Rogue 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 160 gp. 3 Alchemist’s fire.


Social Check DCs


Gomory Sharp, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. She wears a top hat to hide her balding. Her gold eyes lackadaisically let the world flow into them.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gomory was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to travel the world and help people.

Motivation: To reunite with her absent father; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Secretive. Bonds: Immigrant, Criminal record, Family. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Gomory Sharp, Female Tiefling Barbarian 9
Medium (6'2") Tiefling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 17 (+3)17 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torbera Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She prefers to wear grey pants and tee shirts. She has a hunchback. She has golden hair. She wears round tiny glasses practically rammed into her face.

Personality: Prone to second guessing herself, she comes off as nervous. She uses divination through singing.

History: She was raised in a island tribe. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to be a glassblower again

Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Torbera Silveraxe, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Aerdeth Aloro, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he usually wears his tan robe and has his ceremonial dagger always slung over his shoulder. His silver hair, when down, is lengthy. His face is scarred and worn.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Fearful. Bonds: Job, Military, Criminal record. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Aerdeth Aloro, Male Elf Aristocrat 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Nalral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a grey feathered hat and grey clothes. He is tall, broad shouldered and powerfully built. His auburn hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Nalral will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Nalral grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He has passion for adventuring and risk; and dwarven compassion

Ideals: Extrovert. Flaws: PTSD, Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nalral Bloodkith, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 30 pp.


Social Check DCs

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