Nordak Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His chestnut hair is smooth and relatively long. His eyes are gray and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Nordak grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Adventurer, Family. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 900 gp.
Nimble Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large pastel jacket. His lavender fur is heavily combed to the right. His fierce blue eyes like to dwell on things.
Personality: Nimble is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Athletic, Extrovert. Flaws: Addict. Bonds: Rich, Job, Family. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 6000 sp. Iolite (30 gp). Hematite (9 gp). Blue quartz (9 gp). Iolite (30 gp).
Kathra Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a lot of dark rich colors, with gold accents. Her black hair is still thick. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Kathra will drive conversation. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Kathra hails from a village terrorized by giants. After coming to the age of reason, Kathra took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Extrovert, Gifted, Optimist. Bonds: Attractive, Enemies. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 sp.
Hirrathak Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his shortspear ready. He wears a wide-brimmed hat to cover his moderate length green crest. His eyes are gold and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Sculptor, who enjoyed hunting, Hirrathak was taken on many hunting expeditions. His arcane abilities were realized during a raid on his village. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Erky Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears professional attire. His white hair is cut short. His blue eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. Erky abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has decided he is irredeemable; and retire the richest man in the north
Ideals: Justice, Entrepeneur. Bonds: Attractive, Adventurer, Criminal record. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 400 gp. Malachite (7 gp). Hematite (7 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.
History: Born to a pair of adventurers, Aelar grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insane, Antagonistic. Bonds: Rich, Enemies, Adventurer. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. 1 Masterwork Light steel shield.
Sun Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has dyed his greying red fur a little too much giving a sharp red color. His thin eyebrows rest above his beady amber eyes.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Ugly, Insane, Mundane. Bonds: Family, Job, Enemies. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Gnoll, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Yevelda Lindsay, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears black trousers with tan and brown striped suspenders. She wears various colorful collared shirts. She carries a battered shield and tarnished glaive as well. She has styled her chestnut hair well, parting it to the left. Her gray eyes peer out from beneath her deerstalker black hat.
Personality: She can speak with the recently deceased. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She made a point of taking high paying jobs and getting most of it up front. She was granted psionic powers by her dying brother.
Motivation: Her religion dominates her actions; and she wants to meet her childhood hero
Ideals: Fighting, Gifted, Artistic. Bonds: Religious, Adventurer. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Blue quartz (10 gp). Emerald (1600 gp). Red garnet (50 gp). 1 Minor magic item.
Kava Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple black robe with tan stripes complete with hood. Her blue crest is smooth and relatively long. Her fierce gold eyes like to dwell on things.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her mother was called into army service. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Joker. Flaws: PTSD, Shy. Bonds: Military, Rich. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 8000 sp. Violet garnet (500 gp).
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