Dabbledob Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His long white hair reaches down to his waist. His eyes are violet and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Criminal record, Military, Job. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (800 gp).
Gerard Tindall, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. He has a black handlebar mustache and slicked back black hair. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Performer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 5 (-3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp. 1 Banded mail.
Astar Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green trousers with grey and white striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears his white hair down. His silver eyes peer out from beneath his deerstalker green hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.
History: He got into the Map Maker business at a young age. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He struck the Map Maker job and began his own company from there.
Motivation: Regain custody of his son; and dragonborn compassion
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Job, Family. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 76 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 4 (-3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
Possessions: 8000 gp. Carnelian (70 gp). Black pearl (600 gp). Red spinel (150 gp). Zircon (70 gp). Deep blue spinel (600 gp). Pink pearl (150 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Zephan Wary, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear green pants and tee shirts. His red hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zephan took refuge in the ruined castle and found the beat up lance and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Insomniac, Shy, Antagonistic. Bonds: Nature. Occupation: Knight
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
Possessions: 700 gp. Eye agate (13 gp). Zircon (40 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.
Skirt Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a robe, a symbol of the sun god around her neck, and a club on her belt. She is muscular with a powerful set of arms. She wears her white fur up. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is happy with her job as a Scribe. She turns her eye from what people do, preferring to live and let live. She uses divination through singing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She tends to her Scribe job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Scribe responsibilities is difficult; and to be a doctor again
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Giant
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Blue quartz (15 gp).
Helen Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She is well dressed, constantly wearing a yellow suit, grey shirt, and black tie. She has a hunchback. Her brown hair is singed and shortened. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is fixated on the number 97. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Helen is combative with any and all who dare try her patience in the slightest.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Slave, Nature. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp.
Percival Remington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey trousers with black and blue striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. His hazel eyes peer out from beneath his small grey hat.
Personality: While he acts the brute, he is far gentler than he would appear. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Bonds: Immigrant, Criminal record, Religious, Enemies. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Caeldrim Raethran, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He has moderate length silver hair. His fierce gray eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.
History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and sabotage a competitor
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Nature, Job, Enemies. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. 1 Banded mail. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Valorean Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his green crest in a pixie cut. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Valorean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Military, Poor. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 5 (-3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
