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NPC Generator

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Advanced [show]


Fonkin Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a blue and black robe with the hood down. His auburn hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world.

Flaws: Addict, Secretive, Impulsive, Insane. Bonds: Nature. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Fonkin Shadowcloak, Male Gnome Wizard 7
Small (3'2") Gnome, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. Peridot (50 gp).


Social Check DCs


Naal Hanali, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. His hair, while still mostly golden, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.

History: Naal hails from a village terrorized by illithids. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in flail use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Enemies, Adventurer. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Naal Hanali, Male Elf Ranger 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)18 (+4) 12 (+1)16 (+3)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Orc, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp.


Social Check DCs


Pijjirik Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has scarlet crest. His fair skin shows little sign of his aristocratic breeding.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Herbalist, who enjoyed hunting, Pijjirik was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Pijjirik Orexijandilin, Male Dragonborn Aristocrat 5
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 10 (+0)6 (-2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp. Tiger eye turquoise (16 gp). Bloodstone (60 gp). Black pearl (200 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lorm Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Lorm lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Flaws: Insane, Antagonistic, Impulsive. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Lorm Marlee, Male Half-Orc Adept 6
Medium (6'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 50000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Burana Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her black crest is unkempt and raggedy. Her ears are large.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also has developed a complete distrust of the Carpenter profession.

History: She was born in the south, but her parents moved at a very young age to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Shoemaker.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Burana Chumbyxirinnish, Female Dragonborn Monk 6
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 15 (+2)10 (+0)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. Azurite (4 gp). 1 Minor magic item.


Social Check DCs


Jarsali Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She wears just a tan suit, and carries monstrous two handed axes. Her silver hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is happy with her job as a Carter. She turns her eye from what people do, preferring to live and let live. She believes the world needs to unite to get rid of drow once and for all.

History: Jarsali was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Carter soon after.

Motivation: A deep hatred of drow; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Enemies, Family, Attractive. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Jarsali Caphaxath, Female Elf Sorcerer 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2000 cp.


Social Check DCs


Thamuz Dare, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His blue hair is lengthy. His silver eyes peer out from beneath his broad black hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Architect mother left him crippled. After a long history of fighting, Thamuz and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Poor. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Thamuz Dare, Male Tiefling Ranger 7
Medium (5'6") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp.


Social Check DCs


Osco Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears baggy white pantaloons and a grey scarf. His white hair is knotted and matted. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Server

Voice: Speaks with lips pursed

Attributes [hide]

Osco Wildheart, Male Halfling Expert 7
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 40000 cp. Fire opal pendant on a fine gold chain (1500 gp). 1 Minor magic item.


Social Check DCs


Irann Zhou, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear ponchos typically of a light violet in addition to tight pants. She wears a Stetson hat to hide her balding. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Body Guard, Irann learned a great deal about her father's area of expertise. Irann abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To settle down with her crush; and she desires power and/or immortality

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Adventurer, Has a crush. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Irann Zhou, Female Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)6 (-2) 13 (+1)13 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp.


Social Check DCs

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