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NPC Generator

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Advanced [show]


Drifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down, and he perpetually has his shield ready. His orange fur is singed and shortened. His eyes are amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Drifting hails from a village terrorized by illithids. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in shield use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Drifting On the Water, Male Tabaxi Cleric 3
Medium (5'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 10 pp.


Social Check DCs


Dûgz Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. His moppish silver hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Dûgz was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Miner and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave, Job. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Dûgz Cholmondeley, Male Half-Orc Expert 7
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dariff Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a grey costume with the symbols of strength on her torso. Her chestnut hair is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: She has always had a great fascination with Tabaxi culture. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Attractive. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Dariff Ungart, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 40 pp.


Social Check DCs


Urshar Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in a clean grey cloak covering her clean studded leather. She wears her auburn hair down. Her blue eyes dart from person to person to random spaces in the air.

Personality: She snorts whenever she laughs or is feeling confident. She is frequently practicing swordplay.

History: She was born several months after her mother was called into army service. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants to have a good time and be beloved; and she has a crush on the local barkeep

Ideals: Athletic, Optimist. Flaws: Racist. Bonds: Military, Has a crush. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Urshar Ironfist, Female Dwarf Expert 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)7 (-2) 18 (+4)6 (-2)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Jet (80 gp).


Social Check DCs


Abad Secret, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean black cloak covering his clean studded leather. His purple hair has been sun bleached extensively. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He has all his life been fascinated with poetry.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Abad Secret, Male Tiefling Commoner 4
Medium (5'4") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Red-brown spinel (140 gp). Malachite (13 gp). 1 Minor magic item.


Social Check DCs


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. In his 11th year, his parents were killed by a brigands raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He became a Apothecary soon after.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Logical. Flaws: Insane. Bonds: Enemies, Job, Rich. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Trey Reid, Male Human Paladin 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 9 (-1)17 (+3)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: A pair of silk slippers encrusted with tiny pearls. (80 gp).


Social Check DCs


Zook Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His long white hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Family, Poor. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Zook Murnig, Male Gnome Monk 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 14 (+2)4 (-3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp. 1 Chain shirt.


Social Check DCs


Gale Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears professional attire. She keeps her cinnamon fur in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with music.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. Gale was born on a far northern forest where she grew up under the tutelage of her mother, an expert Navigator. She left for the north, certain she would find work there.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Persistence, Artistic. Bonds: Attractive, Rich, Immigrant. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Gale Of Shadows, Female Tabaxi Druid 10
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 24 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)17 (+3) 14 (+2)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Terran, Ignan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 1200 gp. Alexandrite (1400 gp). Eye agate (11 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Beneath her clothing is a huge mess of scar tissue. She has no crest. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Around other people she will do her best to conceal her emotions and appear jolly.

History: Quespa was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and to be a apothecary again

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Slave, Job. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Quespa Fharngnarthnost, Female Dragonborn Paladin 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 70 gp.


Social Check DCs

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