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NPC Generator

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Advanced [show]


Olunt Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is cut jaggedly and amateurishly. This hazel eyed easterner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Entrepeneur, Justice, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Olunt Torunn, Male Dwarf Paladin 11
Medium (3'11") Dwarf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 103 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 340 pp. Violet garnet (400 gp). Peridot (70 gp). Tourmaline (70 gp). Black pearl (400 gp). Onyx (70 gp). Black pearl (400 gp). Obsidian (8 gp).


Social Check DCs


Mormo Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blue hair is smooth and relatively long. His eyes are gold.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and to end his boredom

Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Rich, Attractive. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Mormo Peace, Male Tiefling Warrior 5
Medium (5'2") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. Pink pearl (50 gp). 1 Minor magic item.


Social Check DCs


Merla Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a white coat with violet slacks. Her golden hair is still thick. Her fierce violet eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Ideals: Optimist, Philantrophist, Persistence. Bonds: Rich, Family. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Merla Shadowquick, Female Halfling Paladin 4
Small (2'8") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Caramip Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan costume with the symbols of the sun god on her torso, and she perpetually has her axe ready. She wears her silver hair down. Her thin eyebrows rest above her beady green eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born a particularly ugly child, much to the horror of her parents. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Caramip never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Optimist. Flaws: Ugly, Sensitive. Bonds: In love. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Caramip Waggletop, Female Gnome Rogue 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Hematite (9 gp). Red spinel (70 gp). Violet garnet (300 gp). Iolite (30 gp). 1 Half-Plate.


Social Check DCs


Rolen Hanali, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male sports blue clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolen took refuge in the ruined castle and found the beat up dagger and armor he uses now. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: To end his boredom; and to be a doctor again

Flaws: Terse, Fearful, Mundane. Bonds: Nature, Job. Occupation: Masseuse

Voice: Thin and wheezing

Attributes [hide]

Rolen Hanali, Male Elf Commoner 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1800 sp. 1 Chain shirt.


Social Check DCs


Crampernap Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Barber. He is bald on top and has large auburn tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small forest village. Crampernap was born on a far northern forest where he grew up under the tutelage of his mother, an expert Barber. He has worked as a Barber like his mother before him.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Immigrant. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Crampernap Scheppen, Male Gnome Druid 14
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 63 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +4, Nature +8
Senses Passive Perception 11
Languages Common, Gnome, Terran, Sylvan, Ignan
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 2000 gp. Deep blue spinel (200 gp). Deep blue spinel (200 gp). Azurite (6 gp). Rock crystal (60 gp). Golden yellow topaz (200 gp). Zircon (60 gp). Emerald (1500 gp). Azurite (6 gp). Carnelian (60 gp). Star ruby (1500 gp). Deep blue spinel (200 gp). 1 Medium magic item.


Social Check DCs


Barendd Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He prefers to wear brown pants and tee shirts. He has a hunchback. He has styled his blonde hair well, parting it to the right. His thin eyebrows rest above his beady green eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: The child of northern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Barendd's homeland. Barendd decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of orcs; and he wants revenge against orcs

Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Ruler

Voice: Australian accent

Attributes [hide]

Barendd Daerdahk, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2000 cp.


Social Check DCs


Heather York, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has wavy silver hair. She has a dull look in her amber eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great joy in being the best Shipwright in town.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She tends to her Shipwright job now, and dutifully fulfills any obligations she has.

Motivation: She is terrified, and will act out of fear; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Religious, Debt. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Heather York, Female Human Wizard 11
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3100 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Breena Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a fancy tan dress. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her black hair is cut short. She is very pretty but has cold, dead eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her mother raised her in a mountain cabin. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now owns her own business.

Motivation: She has money and likes to spend it.

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Nature, Mentor. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Breena Glittergem, Female Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 16 (+3)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Aquan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 4 Thunderstones. 3 Holy water. 3 Holy water.


Social Check DCs

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