Uthûg Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright white suits and hats. His top hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: He comes from a rich eastern family. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Racist. Bonds: Job, Religious, Rich. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 94 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (2300 gp). Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (50 gp). Solid gold idol (1100 gp). Brass mug with jade inlays (100 gp). A delicate silver chain set with a tourmaline (40 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Minor magic item.
Jebeddo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He is well dressed, constantly wearing a blue suit, brown shirt, and grey tie. He has a long red beard with little hanging trinkets. This gray eyed southerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the south, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 7)
Armor Class 14
Hit Points 57 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Citrine (30 gp). Sardonyx (30 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Huru Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she usually wears her black robe and has her kukri always slung over her shoulder. Her hair is chestnut and curly. She wears round tiny glasses practically rammed into her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is skeptical of what others tell her and is slow to trust.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a Navigator soon after.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Passionate, Athletic. Flaws: Shy. Bonds: Rich, Job. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 6)
Armor Class 8
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 2000 sp. Golden pearl (110 gp). Star rose quartz (60 gp).
Dondon Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His hair is auburn, silky, and of moderate length. His eyes are blue and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Guardian, Rich. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 11)
Armor Class 15
Hit Points 48 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Orc
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sumnes Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing colorful clothing, dressed as a Guard. She has a penchant for wearing a ring with an oversized opal on her left hand. Her hair is cut close to her head. Her brown eyes are slightly larger than normal.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Sumnes grew up listening to her father's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She'd like to take her coworkers down a peg; and she uses money and sex appeal to get what she needs
Flaws: Impulsive. Bonds: Rich, Attractive, Adventurer, Criminal record, Job. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 5 (-3) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Ignan, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. Sardonyx (70 gp).
Cask Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His red fur is smooth and relatively long. He has gleaming, smiling copper eyes.
Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Religious. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Melee.
Edge Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'6", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His lavender fur is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job
Ideals: Opinionated, Artistic. Bonds: Attractive, Job, Slave. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 86 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +6 / 4d8+1, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Blue quartz (7 gp). Violet garnet (1100 gp). Malachite (7 gp). Onyx (70 gp). Amber (110 gp). Alexandrite (1100 gp). Sard (70 gp). Chrysoberyl (110 gp). Sardonyx (70 gp). Amber (110 gp). Black pearl (1100 gp). Blue sapphire (1500 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Zircon (70 gp). Onyx (70 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear blue clothing when he does not wear armor. His golden hair is lengthy and is close to two feet long. He has a dull look in his brown eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Rael lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and regain custody of his son
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Family, Adventurer. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 13)
Armor Class 14
Hit Points 87 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1100 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (100 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Lindsay, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Hunter. His hair is red, silky, and of moderate length. He has several tiny ruby earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Hunter.
Motivation: Expand his business; and money/treasure
Flaws: Terse. Bonds: Job, Attractive, Rich, Nature. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
