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NPC Generator

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Advanced [show]


Dazzazn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black shirt with thin green vertical stripes and blue pants. His scarlet crest is unkempt and raggedy. He has gold eyes and a black hat with a green feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: Dazzazn was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Dazzazn and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Passionate, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Dazzazn Hashphronyxadyn, Male Dragonborn Ranger 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Bundrigo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, violet shirt, and blue tie. His skin is fair and his fingers are delicate and long. He wears his white hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His druidic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 6 years.

Motivation: Many orcs want him driven away; and he has money and likes to spend it

Ideals: Optimist, Gifted. Bonds: Job, Rich, Enemies. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Bundrigo Warmwater, Male Halfling Bard 11
Small (2'10") Halfling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)16 (+3) 17 (+3)13 (+1)
Skills Investigation +7, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Abyssal, Draconic
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 8000 sp. Fire opal pendant on a fine gold chain (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Jeweled gold crown (2000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is dressed in an above average manner. Her red fur is still thick. Her yellow eyes have a joyful gleam in them most of the time.

Personality: Dagger wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is obsessed with finding treasure.

History: She was born in the east. Her mother was a mechanic, and taught her how to fix just about anything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality.

Ideals: Disciplined, Persistence. Bonds: Attractive, Adventurer, Immigrant. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Dagger In the Wind, Female Tabaxi Paladin 1
Medium (6'3") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp. 1 Chain shirt.


Social Check DCs


Thea Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. Her silver hair is lengthy and is close to two feet long. Her fierce brown eyes like to dwell on things.

Personality: She is overprotective of those who hire her services. She plays an instrument quite well.

History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and to clean up the streets

Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Slave. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Thea Nimblefingers, Female Halfling Warrior 9
Small (2'9") Halfling, Neutral Good (CR 9)
Armor Class 11
Hit Points 64 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 14 (+2)4 (-3)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His scarlet crest is singed and shortened. This gold eyed easterner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Scribe father left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Criminal record. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bharash Baharoosh, Male Dragonborn Monk 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)6 (-2) 11 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Shaká Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries clubs. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Adventurer, Nature. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shaká Graeme, Male Half-Orc Warlock 7
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)16 (+3) 15 (+2)12 (+1)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Undercommon, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 100000 cp. Fire opal pendant on a fine gold chain (1900 gp).


Social Check DCs


Bardryn Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. Her brown hair is long and unkept. She wears a mask on her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Bardryn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Bardryn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bardryn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.

Motivation: She feels that her past leaves her morally obligated to help; and she is greedy

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Criminal record, Mentor. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Bardryn Lutgehr, Female Dwarf Commoner 8
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 51 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 7 (-2)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is short and orange. He has blue eyes.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Criminal record, Family. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Skirt Of Dragons, Male Tabaxi Adept 10
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Deception +6, Insight +6
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 1700 gp. Jade (120 gp). Red spinel (120 gp).


Social Check DCs


Glûk Wordsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Shoemaker does. He wears his white hair down. His gray eyes dart from person to person.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Shoemaker, Glûk learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a Shoemaker soon after.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Flaws: Ugly, Fearful. Bonds: Job, Poor, Immigrant. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Glûk Wordsworth, Male Half-Orc Ranger 7
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 6 (-2)14 (+2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. A small bag of saffron. (100 gp). Carved bone or ivory statuette (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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