Simon Hampton, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has all his life been fascinated with poetry.
History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He then took over the family business and is one of the better Doctor for hire.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Job, Rich. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2900 gp. Black pearl (600 gp). Fiery yellow corundum (1000 gp). Chalcedony (30 gp). Alexandrite (600 gp). Rose (30 gp). Chrysoprase (30 gp). Freshwater pearl (15 gp). Obsidian (15 gp). 1 Minor magic item.
Rivaan Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. His brass crest is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Calm and collected, he is a well trained Stylist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the west, but his parents moved at a very young age to the north. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Ugly, Insane, Forgetful. Bonds: Job, Immigrant. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1000 gp. Malachite (14 gp). Amber (70 gp). White opal (800 gp). Aquamarine (1500 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate.
Werydd Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female has the majority of her body covered in plate. She is tall, broad shouldered and powerfully built. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is fixated on the number 36. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born the only child of a wealthy merchant. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the west
Ideals: Justice, Entrepeneur. Flaws: Addict, Insane. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Giselle Charlton, Female Human [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. Her auburn hair is knotted and matted. She has several tiny amber earrings on each ear.
Personality: She dislikes all the random violence that takes place in the south. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she wants to meet her childhood hero
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Adventurer, Attractive. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Moss agate (14 gp). 2 Alchemist’s fire.
Oriel York, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a rose on it. Her tied-back hair is white. She has a tattooed face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She also has developed a complete distrust of the Sage profession.
History: Oriel hails from a village terrorized by illithids. After coming to the age of reason, Oriel took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Bellfounder job and began her own company from there.
Motivation: Retire the richest woman in the south; and a deep hatred of illithids
Ideals: Justice, Gifted, Entrepeneur. Bonds: Job, Enemies. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Freshwater pearl (10 gp).
Rohesia Bradley, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a grey coat over a blue low-cut shirt, and a Stetson hat upon her head. She is an epitome of beauty. Her hair is short and silver. Her eyes are likewise gray.
Personality: Rohesia is depressed about a lot of things. She tends to be a nihilist. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Over the years she perfected her riding and shooting skills. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content; and to reunite with her absent mother
Flaws: Depressed, Mundane. Bonds: Attractive, Nature, Family. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp. Malachite (13 gp).
Anastrianna Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She is portly but not overly obese. She has a long blonde ponytail with little hanging trinkets. Her gray eyes peer out from beneath her deerstalker blue hat.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a pair of adventurers, Anastrianna grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's looking for her big break; and to be a shipwright again
Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Adventurer. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Alexandrite (400 gp). Star rose quartz (70 gp). Moss agate (9 gp). 1 Minor magic item.
Naill Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor, and he perpetually has his morningstar ready. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Optimist, Impeccable. Flaws: Depressed. Bonds: Slave. Occupation: Stylist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Kildrak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. He has a long white beard with little hanging trinkets. His violet eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He has never given up on his painting dream.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur, Joker, Artistic. Flaws: Antagonistic. Bonds: Slave. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 18 (+4) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Ignan, Celestial, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Hematite (16 gp). Rock crystal (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!