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NPC Generator

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Advanced [show]


Lone Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown costume with the symbols of strength on his torso. He wears a wide-brimmed hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family Lone was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lone decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Depressed. Bonds: Criminal record. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Lone Candle, Male Tabaxi Bard 6
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. Blue quartz (16 gp).


Social Check DCs


Erky Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly monstrous two handed axes and sais. He wears his brown hair down. This amber eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Half-Elven culture. His job bores him to no end. He has decided to make it more interesting.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: A strong sense of loyalty to Half-Elven people; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Racist. Bonds: Criminal record, Adventurer, Mentor, Family. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Erky Fabblestabble, Male Gnome Adept 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 17 (+3)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Geva Kenley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her hair is cut close to her head. Her eyes are hazel.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is frequently practicing swordplay.

History: She is a Yochlol in disguise. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and she's looking for her big break

Flaws: Ugly, Shy. Bonds: Military, Adventurer. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geva Kenley, Female Human Fighter 8
Medium (4'10") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Perception +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Sapphire pendant on gold chain (1300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs


Riswynn Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is kept up in a ponytail inside a feathered hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is extraordinarily eccentric. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Riswynn was born with her mother's beautiful face. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. After months of barely getting by, Riswynn managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is not mentally stable, and does not behave rationally; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Riswynn Frostbeard, Female Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 pp.


Social Check DCs


Orla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tattered old clothes. Her black hair is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Orla was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Orla's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Orla Tarkelby, Female Gnome Sorcerer 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Mreksh Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his falchion. His long red crest is drawn into a two foot long braid. His red eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Mreksh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Sailor, his father struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Poor. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Mreksh Jerynomonis, Male Dragonborn Paladin 3
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Dalaba Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red hair is long and unkept. Her eyes are a pleasant brown.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She believes the world needs to unite to get rid of giants once and for all.

History: Born in the east to a Roofer, Dalaba learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She has taken up work as a Roofer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Many giants want her driven away.

Ideals: Logical. Flaws: Ugly, PTSD. Bonds: Job, Enemies. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Dalaba Fabblestabble, Female Gnome Commoner 9
Small (3'2") Gnome, Neutral Evil (CR 9)
Armor Class 13
Hit Points 40 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 17 (+3)8 (-1)
Skills Performance +2, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Infernal, Goblin
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Moss agate (15 gp). Hematite (15 gp). Violet garnet (1300 gp). Tourmaline (100 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Quinton, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is long and red with streaks of white, and is pulled back with small grey clips. Her green eyes are passionate and lively.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She comes from a rich northern family. A few years later when the east was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Athletic. Bonds: Enemies, Immigrant, Rich. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Griselda Quinton, Female Human Expert 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Serpent Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tattered old clothes. Her fur, while still mostly orange, has prominent grey streaks. She has gleaming, smiling copper eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She enjoys reading and quiet.

History: She was raised in a island tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Serpent Timber, Female Tabaxi Aristocrat 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 220 gp. 1 Disguise kit.


Social Check DCs

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