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NPC Generator

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Advanced [show]


Felosial Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears many layers of old clothing at all times. She has done her best to style her red hair to look like a famous performer. She wears an eyepatch.

Personality: She is witty, but her monotone delivery comes off as unnerving She uses divination through singing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was granted druidic powers by her dying brother.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Felosial Erenaeth, Female Elf Cleric 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 2 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 2 (-4)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 17000 cp. Rose (70 gp).


Social Check DCs


Perra Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a green vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long green crest is drawn into a two foot long braid. She is baby faced.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Gifted from a young age, Perra studied abroad. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Perra Jharthraxyn, Female Dragonborn Aristocrat 5
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no fur. Her face is covered beneath a completely black helmet.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: In love, Immigrant. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Drifting Timber, Female Tabaxi Warlock 3
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +7, Persuasion +6
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +6 / 1d8+4, Ranged +7 / 1d8+5, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Osco Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Osco's first love is himself. His second love is also himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Impeccable, Fighting. Bonds: Job, Adventurer, Family. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Osco Hilltopple, Male Halfling Commoner 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Insight +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Himo Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, blue cloak. He is bristling with hidden weapons, mostly crossbows and longswords. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Eccentric and domineering, Himo will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Himo studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: Nothing but the best is good enough for him; and regain custody of his son

Ideals: Extrovert, Justice, Gifted, Impeccable. Bonds: Criminal record, Family. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Himo Ostoroth, Male Elf Bard 4
Medium (4'8") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Reynard Kirby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky grey painted plate armor. He has blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Reynard was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Reynard Kirby, Male Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 16 (+3)8 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1000 cp.


Social Check DCs


Qemuel Random, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a green suit, blue shirt, and brown tie. His hair, while still mostly purple, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to tabaxi people

Ideals: Joker. Flaws: Racist. Bonds: In love, Religious, Criminal record. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Qemuel Random, Male Tiefling Barbarian 10
Medium (5'7") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 79 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 7000 sp. Hematite (8 gp). Freshwater pearl (8 gp). Golden pearl (110 gp). Rich purple corundum (500 gp). Star rose quartz (30 gp).


Social Check DCs


Dalaba Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, brown shirt, and white tie, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. She has slicked back silver hair. Her brown eyes have a joyful gleam in them most of the time.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When she's not drinking or sleeping the drinks off, she's doing music.

History: She served in the navy to pay for her family's outstanding loans. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Mortician for hire.

Motivation: She feels threatened by others; and expand her business

Ideals: Artistic. Flaws: Emotional, Fearful. Bonds: Military, Job. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Dalaba Nucklestamp, Female Gnome Wizard 8
Small (3'4") Gnome, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 31 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Dwarven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Abram, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears brown leather gloves, a brown jacket, and tight pants. She is an epitome of beauty. She has styled her golden hair well, parting it to the left. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Ella enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved out west to avoid the crime she committed. Being a Barrister kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Criminal record. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Ella Abram, Female Human Commoner 11
Medium (5'6") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 150 pp. Coral (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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