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NPC Generator

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Advanced [show]


Corkitron Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered crossbow and tarnished axe as well. He wears his chestnut hair down. His gray eyes peer out from beneath his Stetson red hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 6 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To be a Marshal again.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Job. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Corkitron Strongbones, Male Halfling Adept 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 20 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)13 (+1) 18 (+4)9 (-1)
Skills Athletics +4, Performance +2
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Paymon Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered glaive and tarnished trident as well. His black hair is singed and shortened. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Rich, Family. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Paymon Dodge, Male Tiefling Wizard 6
Medium (6'6") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 20000 cp. Jasper (30 gp).


Social Check DCs


Baern Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and white robe with the hood down. He is portly but not overly obese. His hair is always cut to a buzz. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: Baern was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Baern Brawnanvil, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)5 (-3) 14 (+2)15 (+2)
Skills Arcana -1, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His brown hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Family, Military. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Odo Marlee, Male Human Rogue 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Leaf Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a pastel and grey robe with the hood down, and is pretty ugly. His cinnamon fur is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption.

Flaws: Ugly, Disease, Racist, Insane. Bonds: Criminal record. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Leaf Paws, Male Tabaxi Ranger 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 sp.


Social Check DCs


Nora Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white coat over a yellow low-cut shirt, and a top hat upon her head. Her hair is golden and curly. She has brown eyes.

Personality: Nora wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She served in the navy to pay for her family's outstanding loans. When Nora reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has achieved small success as a Navigator.

Motivation: Expand her business; and sabotage a competitor

Ideals: Disciplined. Flaws: Impulsive. Bonds: Military, Job. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Nora Fatrabbit, Female Halfling Sorcerer 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)9 (-1) 6 (-2)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Red-brown spinel (80 gp).


Social Check DCs


Elysande Roscoe, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is greying and her face has many wrinkles. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She has never given up on her music dream.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Artistic. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Elysande Roscoe, Female Human Monk 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Zircon (20 gp). Golden yellow topaz (1000 gp). Rock crystal (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anbera Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. She has slicked back blonde hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is business-like. She takes instructions and follows them to the letter. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Professionalism, Gifted. Flaws: Mundane. Bonds: Poor, Criminal record. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Anbera Stoutale, Female Dwarf Druid 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 80 gp. 1 Darkwood Shield.


Social Check DCs


Ethereal Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with black socks and a vest with buckled shoes. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a rose on it. His red fur has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Ethereal wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Jeweler, Ethereal learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Ethereal Moon, Male Tabaxi Aristocrat 15
Medium (5'4") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Insight +7, Intimidation +6
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 1100 pp. Solid gold idol (1100 gp). An abacus with copper, silver and gold markers (100 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.


Social Check DCs

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