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NPC Generator

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Advanced [show]


Millicent Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her hair is blonde and very short. She wears large thick round spectacles.

Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: A rival would like her out of the picture; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Millicent Beitz, Female Half-Elf Druid 9
Medium (4'10") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 180 pp. 1 Minor magic item.


Social Check DCs


Emma Remington, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a grey cloak and cross-gartered black stockings. Beneath her clothing is a huge mess of scar tissue. She has no hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She speaks before she thinks and is too direct. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. She was taken as a slave by a traveling circus and forced to perform She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a rivalry with the Church that dominates her actions; and to pay off her debts

Flaws: Ugly, Impulsive, Disease. Bonds: Slave, Religious. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Emma Remington, Female Human Aristocrat 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp. 4 Thunderstones.


Social Check DCs


Tawar Chatham, Female Half-Orc [Permalink]

Personal [hide]

Description: A 5'6" western woman, she is wearing a perfectly clean shirt and pair of pants. Her hair is cut close to her head. Her eyes are gray.

Personality: While she acts the brute, she is far gentler than she would appear. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Tawar was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She worked as a nervous Scribe and found it very stressful. She struck the Scribe job and began her own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Poor, Job. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Tawar Chatham, Female Half-Orc Warlock 5
Medium (5'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)6 (-2) 12 (+1)11 (+0)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Alexandrite (1000 gp). Onyx (70 gp). Golden pearl (140 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a pastel suit, and he perpetually has his sword ready. His fur is cinnamon and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Aura was born the youngest of three triplets. He worked as a nervous Ruler and found it very stressful. He has since lost track of the people in his past.

Motivation: Expand his business; and wants to raise his children well

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Family, Job. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Aura Timber, Male Tabaxi Monk 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 13 (+1)18 (+4)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Axton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large brown jacket. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Insane, Addict. Bonds: Adventurer, Slave. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Ernest Axton, Male Human Sorcerer 6
Medium (5'10") Human, Lawful Evil (CR 6)
Armor Class 13
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 500 gp. Banded agate (5 gp). Onyx (60 gp). Emerald (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Despair, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His brown hair is singed and shortened. His black eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Melech Despair, Male Tiefling Bard 10
Medium (5'1") Tiefling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)9 (-1) 10 (+0)17 (+3)
Skills Persuasion +7, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 8000 sp. Solid gold idol (300 gp). An abacus with copper, silver and gold markers (170 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Delebean Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'7". He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his monstrous two handed axe. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Job. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Delebean Scheppen, Male Gnome Ranger 9
Small (3'7") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 68 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)9 (-1) 13 (+1)17 (+3)
Skills Athletics +3, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 160 pp. Black pearl (700 gp). Chrysoprase (20 gp). Aquamarine (700 gp). Sardonyx (20 gp). Deep blue spinel (700 gp). Rock crystal (20 gp).


Social Check DCs


Arava Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and likes to wear green tank tops with grey skirt. She has dyed her greying black crest a little too much giving a sharp black color. Her eyes are gold and catlike.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born the only child of a wealthy merchant. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Arava began to lead the lost caravan. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to work out more often; and retire the richest woman in the north

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Arava Yarjerit, Female Dragonborn Cleric 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 15 (+2)17 (+3)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 4000 cp.


Social Check DCs


Nagrette Hayley, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'3". She wears a black shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them, and her gloved hand is found clutching a greatsword. Her hair is red and curly. Her eyes are a pleasant gray.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Nagrette abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother; and wants to open a new tavern

Flaws: Secretive, Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Nagrette Hayley, Female Half-Orc Rogue 5
Medium (5'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +5, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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