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NPC Generator

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Advanced [show]


Ea Malevolence, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears silk and lounges about seductively. Her purple hair is braided into rings. She is baby faced.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is lazy, self-centered, vain, and jealous.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ea took refuge in the old dungeon and found the beat up spear and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Passionate. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Ea Malevolence, Female Tiefling Druid 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp. Coral (110 gp).


Social Check DCs


Susannah Ramsay, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tight fitting brown shirt and pants. She has shaved her head bald. Her violet eyes dart from person to person.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother took her hunting and taught her how to get in the mind of other creatures. She then took over the family business and is one of the better Assassin for hire.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Attractive, Nature. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Susannah Ramsay, Female Human Sorcerer 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)10 (+0) 11 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Lapis lazuli (11 gp). Moonstone (70 gp). Chrysoberyl (70 gp). 1 Minor magic item.


Social Check DCs


Ella Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'3" and has a large blue mantle and cape that has been intricately interwoven into her brown robe. Her left leg appears badly burned and disfigured. She has done her best to style her golden hair to look like a famous performer. She has gray eyes.

Personality: She will rave to anyone who will listen. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Flaws: Insane, Racist. Bonds: Military, Attractive. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Ella Daergel, Female Gnome Bard 10
Small (3'3") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 72 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)13 (+1) 17 (+3)13 (+1)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 100 pp. Jade (90 gp). Coral (90 gp). Eye agate (9 gp). Rose (20 gp). Rose (20 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Fortune-teller. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a brown hat with a white feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Orsik studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Fortune-teller.

Motivation: Sabotage a competitor; and to be a sage again

Ideals: Optimist, Philantrophist, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Orsik Burrowfound, Male Dwarf Warlock 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears baggy pastel pantaloons and a white scarf. He keeps his long lavender fur kept up in a rat tail. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them

History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Gardener; and wants his loneliness to end

Flaws: Depressed, Shy, Disease. Bonds: Nature, Has a crush. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Leaf Grass, Male Tabaxi Barbarian 6
Medium (5'7") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 15 (+2)19 (+4)
Skills Animal Handling +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Golden yellow topaz (700 gp). Blue quartz (5 gp). Violet garnet (700 gp). Blue quartz (5 gp).


Social Check DCs


Raam Peace, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Healer. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Halfling culture. He is lazy and tries to find solutions quickly.

History: He got into the Healer business at a young age. After coming to the age of reason, Raam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult.

Ideals: Gifted. Flaws: Racist, Lazy. Bonds: Job. Occupation: Healer

Voice: Stutters

Attributes [hide]

Raam Peace, Male Tiefling Commoner 6
Medium (5'11") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)16 (+3) 9 (-1)17 (+3)
Skills Investigation +6, Performance +6
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Silaqui Horineth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears blue painted combat armor at almost all times. She wears her red hair down. Her hazel eyes lackadaisically let the world flow into them.

Personality: Silaqui hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was always a brilliant, if unscrupulous mind. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Impulsive, Insane. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Silaqui Horineth, Female Elf Adept 8
Medium (4'8") Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 15 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Ignan, Sylvan, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp.


Social Check DCs


Nuraval Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears grey leather gloves, a grey jacket, and tight pants. His golden hair is cut short with large spiked bangs in the front. His amber eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of eastern immigrants he idolized his father. Nuraval was born on a far eastern plains where he grew up under the tutelage of his father, an expert Apothecary. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a rivalry with the Church that dominates his actions; and he's in love

Ideals: Athletic, Entrepeneur. Bonds: Immigrant, Has a crush, Religious. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Nuraval Lutgehr, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Emerald Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He keeps his black fur in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Bounty Hunter in town.

History: He was born in a small mountains village. Emerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Opinionated. Flaws: Secretive. Bonds: Job, Nature, Criminal record. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Emerald Of Winter, Male Tabaxi Commoner 1
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Performance +4, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp.


Social Check DCs

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