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NPC Generator

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Advanced [show]


Bucklal Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin brown vertical stripes and tan pants. He has a moderate pudge and is not very fit. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.

Personality: This man loves music and to teach people music more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bucklal is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Artistic, Justice. Bonds: Religious, Job, Family. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Bucklal Shadowquick, Male Halfling Warrior 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Chrysoberyl (160 gp). Violet garnet (1500 gp). 1 Minor magic item.


Social Check DCs


Surina Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears green trousers with brown and tan striped suspenders. She wears various colorful collared shirts. She carries with her a set of pickaxes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her small hat is riddled with cuts and holes. Her gold unseeing eyes seem to look past you.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with a lost civilization.

History: She got into the Crown-heir business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Crown-heir. She tends to her Crown-heir job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Surina Beryntolthropal, Female Dragonborn Fighter 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 17 (+3)16 (+3)
Skills Deception +5, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp.


Social Check DCs


Aust Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Miller soon after.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Forgetful. Bonds: Rich, Attractive, Job. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Aust Qualanthri, Male Elf Expert 10
Medium (5'3") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)16 (+3) 15 (+2)15 (+2)
Skills History +7, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic, Goblin
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a hunchback. His black hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Whurbin wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small desert village. He worked as a nervous Body Guard and found it very stressful. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Nature, Job. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Whurbin Deepdelver, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 120 gp. 7 Acid flasks.


Social Check DCs


Bryseis Pandaemonium, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her blue hair is lengthy and is close to two feet long. Her eyes are silver and she is always smoking a pipe.

Personality: She is a Miner first and foremost. She believes firmly that knowledge should be universal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and expand her business

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Bryseis Pandaemonium, Female Tiefling Druid 12
Medium (6'5") Tiefling, Lawful Evil (CR 12)
Armor Class 12
Hit Points 61 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Athletics +5, Survival +5
Senses Passive Perception 11
Languages Common, Druidic, Orc, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2000 gp. Iolite (60 gp). Smoky quartz (60 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is typically in his Doctor uniform, and his gloved hand is found clutching a shortspear. His blonde hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Extrovert, Justice. Bonds: Job, Slave, Enemies. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Gilbert Merton, Male Human Druid 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 9 (-1)9 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Chenna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears red leather gloves, a red jacket, and tight pants. She wears her red hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also has developed a complete distrust of the Cartwright profession.

History: Chenna was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Her childhood dream was to be a Cartwright, but she was a colossal failure. She has dedicated herself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Joker. Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Chenna Strongbones, Female Halfling Adept 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Halfling, Auran, Giant
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 gp.


Social Check DCs


Ermina Chester, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, brown, dusty cloak. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in the east. Because her father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She would like to get married and retire; and to settle down with her crush

Ideals: Athletic, Philantrophist. Bonds: Nature, Immigrant, Enemies, Has a crush. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ermina Chester, Female Human Fighter 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)11 (+0) 10 (+0)6 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Calcitro Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly spears and hand crossbows. His moppish blonde hair is in a traditional bowl cut. His gray eyes peer out from beneath his top red hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The war was a terrible time for him, and Calcitro does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the south. Calcitro was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Calcitro decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Military, Immigrant. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Calcitro Appleblossom, Male Halfling Expert 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 40 pp. Deep blue spinel (1200 gp). Fiery yellow corundum (900 gp). 1 Minor magic item.


Social Check DCs

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