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NPC Generator

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Advanced [show]


Fulbar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Fulbar isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Impeccable, Entrepeneur. Bonds: Job, Rich. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Fulbar Shadowquick, Male Halfling Ranger 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2100 sp.


Social Check DCs


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports brown clothing, slightly heavier than average wear. His blonde hair is singed and shortened. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Enemies. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Hallewell, Male Human Druid 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 gp. Star rose quartz (20 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Mamnen Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a black costume with the symbols of luck on his torso. He wears a colorful flower in his white hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: Mamnen lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Philantrophist, Artistic. Bonds: Attractive, Family, In love. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

Mamnen Judgment, Male Tiefling Ranger 6
Medium (5'10") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 7 (-2)14 (+2)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Alexandrite (200 gp). Rhodochrosite (14 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Makaria Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. She keeps her silver hair in a flapper bob. Her red unseeing eyes seem to look past you.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Animals are drawn to her, and she is able to talk to them.

History: Born in the north to a Mortician, Makaria learned a great deal about her mother's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: To be a Priest again.

Ideals: Gifted. Flaws: Disease, Ugly. Bonds: Rich, Job, Nature. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Makaria Luck, Female Tiefling Monk 5
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 6 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 4 (-3)19 (+4) 11 (+0)17 (+3)
Skills Nature +7, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Orc, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp. Moonstone (70 gp). Star ruby (1500 gp). Deep blue spinel (1300 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vistra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her golden hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a great chef.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Guardian, Religious. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Vistra Daerdahk, Female Dwarf Barbarian 5
Medium (3'10") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 59 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Helen Browning, Female Human [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with blue skirt. Her golden hair is cut short with large spiked bangs in the front. She wears an eyepatch.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised in a forest tribe. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Joker. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Helen Browning, Female Human Warrior 11
Medium (4'11") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +4

Possessions: 70 pp. Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theirastra Runghold, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her chestnut hair in a flapper bob. She wears large thick round spectacles.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is able to make almost anything out of random pieces of junk.

History: Her father raised her in a mountain cabin. Theirastra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Theirastra Runghold, Female Half-Elf Bard 4
Medium (4'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 44000 sp. Lapis lazuli (6 gp). Jet (100 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Agatha Hornsby, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her hair is short and auburn. Her eyes, though not visible through her cowl, are green.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is frequently practicing swordplay.

History: Agatha lived on a farm with her mother, near the main road leading to a nearby town. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance she met her sister recently and the two have been together since.

Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic. Bonds: Attractive, Military, Family, Mentor. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Agatha Hornsby, Female Human Barbarian 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 8
Hit Points 91 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1

Possessions: Peridot (80 gp). White opal (1000 gp). Star rose quartz (80 gp). Chalcedony (80 gp). Eye agate (9 gp). Moss agate (9 gp). Jet (80 gp). Coral (80 gp). Black pearl (1600 gp).


Social Check DCs


Adrie Tiltathana, Female Elf [Permalink]

Personal [hide]

Description: She wears tan leather gloves, a tan jacket, and tight pants. Her blonde hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their daughter. She worked as a Dyer, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Flaws: Shy. Bonds: Family, Job, Slave. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Adrie Tiltathana, Female Elf Expert 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)17 (+3) 8 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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