Jade Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His black fur has been sun bleached extensively. He has several tiny amethyst earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Cartwright profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Apothecary.
Motivation: He is content.
Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Job, Immigrant. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hecat Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears suspenders and green workpants. Her shirt is grey, and she wears a heavy green leather apron most of the time. She is muscular with a powerful set of arms. Her hair is red and curly. Her silver unseeing eyes seem to look past you.
Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich western family. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer, Rich. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp.
Lance Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. His white hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 40000 cp.
Chaedi Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a robe, a symbol of the four houses of cards around her neck, and a longbow on her belt. Her hair is red and curly. Her eyes are green and she is always smoking a pipe.
Personality: Calm and collected, she is a well trained Doctor. She believes the world needs to unite to get rid of giants once and for all.
History: She comes from a rich southern family. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by giants. Chaedi was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She is unsatisfied with her job; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Fighting, Athletic. Bonds: Job, Enemies, Rich. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 9 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Just what you see.
Blendaeth Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a black costume with the symbols of the sun god on her torso. Her copper crest is matted, messy, and big. Her red eyes dart from person to person.
Personality: Abrasive and pushy, she has a hard time making friends. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her father raised her in a mountain cabin. Blendaeth liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 pp. Aquamarine (1200 gp). Malachite (6 gp). Smoky quartz (80 gp). Eye agate (6 gp). Jet (70 gp). Malachite (6 gp). Brown-green garnet (70 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Makaria Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She wears a Stetson hat to cover her moderate length brown hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She never swears and excessively uses polite adverbs when speaking. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Makaria is combative with any and all who dare try her patience in the slightest.
History: Makaria lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to raise her children well; and she feels the way she acts is they only way to get by in the world
Ideals: Optimist, Justice, Impeccable. Bonds: Family, Adventurer. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Carnelian (20 gp). Banded agate (10 gp). Carnelian (20 gp).
Halander Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Halander hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the north; and money/treasure
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 64 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 pp. Fiery yellow corundum (700 gp). Obsidian (13 gp). Star rose quartz (20 gp). Moss agate (13 gp). Alexandrite (300 gp).
Oren England, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting white shirt and pants. He has done his best to style his black hair to look like a famous performer. He has a tattooed face.
Personality: This man loves dancing and to teach people dancing more than just about anything. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a slaver, Oren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered dancing. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Artistic. Bonds: Criminal record, Mentor, Slave. Occupation: Fisher
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 45 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 2 (-4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 110 pp. Lapis lazuli (15 gp). Blue quartz (15 gp). Star ruby (400 gp). Amethyst (150 gp). Bloodstone (30 gp). Eye agate (15 gp). Red garnet (150 gp). Amethyst (150 gp). Smoky quartz (30 gp). 1 Minor magic item.
Margery Heiser, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dark leathers with embroidery. She wears a feathered hat to hide her balding. Her thin eyebrows rest above her beady blue eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Margery was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her sister to traveling adventurers; and to share knowledge with the world
Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Family, Nature. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Sapphire pendant on gold chain (1700 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item.
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