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NPC Generator

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Advanced [show]


Trym TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a well pressed and immaculate suit (or dress). She wears a Stetson hat to cover her moderate length golden hair. Her green eyes are passionate and lively.

Personality: She dislikes all the random violence that takes place in the north. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her first spouse was a Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has achieved small success as a Scribe.

Motivation: To share knowledge with the world; and regain custody of her son

Ideals: Pacifist, Logical. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Trym TellPenny, Female Halfling Monk 3
Small (2'8") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)11 (+0) 14 (+2)14 (+2)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs


Katherine Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is renowned for her bright violet dresses and hats. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Katherine was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. In her 14th year, her parents were killed by a giants raid, leaving Katherine alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Expand her business; and balancing her hectic life and new dilettante responsibilities is difficult

Ideals: Persistence. Bonds: Attractive, Enemies, Poor, Adventurer, Job. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Katherine Quinten, Female Half-Elf Monk 4
Medium (5'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 9 (-1)16 (+3)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Goblin, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jo Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a red poncho over her likewise colored trousers and shirt. Her red hair has been sun bleached extensively. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She snorts whenever she laughs or is feeling confident. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of a Courier, who enjoyed hunting, Jo was taken on many hunting expeditions. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She used her abilities to travel the world and help people.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to raise her children well

Ideals: Philantrophist. Flaws: Greedy. Bonds: Attractive, Nature, Family. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Jo Elderberry, Female Halfling Bard 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Orc
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp. Black opal (800 gp).


Social Check DCs


Oblar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. He has a long white beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He's in love; and wants a kiss

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Oblar Goodbarrel, Male Halfling Expert 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helja Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears skinny pants and wears a grey and blue robe with the hood down. Her blonde hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Helja grew up listening to her mother's many stories. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better trade route.

Motivation: She wants to meet her childhood hero; and she would like to get married and retire

Ideals: Passionate. Flaws: Fearful. Bonds: Adventurer, Attractive, Has a crush. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Helja Steelfist, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)17 (+3) 5 (-3)14 (+2)
Skills Athletics +3, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Terran, Abyssal, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Elizabeth Radcliffe, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a brown collared shirt and pastel skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She has wavy red hair. Her green eyes peer out from beneath her deerstalker brown hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She plays an instrument quite well.

History: She was born in the south, but her parents moved at a very young age to the west. She moved from fad to fad and when she turned 15 she discovered music. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and to reunite with her old friends

Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Elizabeth Radcliffe, Female Human Adept 7
Medium (4'11") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 90000 cp.


Social Check DCs


Burana Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear green pants and tee shirts. Her red crest is kept up in a ponytail inside a Stetson hat. Her ears are large.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a bit of a xeno-phobe, disliking non-Dragonborns.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Elven compassion; and to get a good night's sleep

Ideals: Professionalism. Flaws: Ugly, Racist, Disease, Insomniac. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Burana Mohradyllion, Female Dragonborn Expert 3
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Fenriz Random, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish, Disease. Bonds: Poor. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Fenriz Random, Male Tiefling Paladin 8
Medium (6'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 13 (+1)19 (+4)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Arannis Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a desert tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Insomniac, Shy. Bonds: Military, Nature. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Arannis Durkin, Male Half-Elf Monk 12
Medium (5'9") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 45 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 8 (-1)11 (+0) 11 (+0)10 (+0)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 400 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Carved bone or ivory statuette (90 gp). Golden circlet with four aquamarines (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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