Crampernap Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant blue.
Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.
History: Born in the east his family was never financially stable. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has dedicated himself to building a better village for his children.
Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Carter
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Quick Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a tan coat with brown slacks, and he perpetually has his greataxe ready. His beige fur is greasy and uncared for. His fierce copper eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. In his 12th year, his parents were killed by a goblins raid, leaving Quick alone in the world. After a stint in an orphanage, he was adopted. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Revenge; and he wants revenge against goblins
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, In love, Rich. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 74 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Sylvan, Infernal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Brown-green garnet (160 gp). Red spinel (160 gp). Chrysoberyl (160 gp). Amber (160 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears rags and sports a simple walking cane. Her fur is brown and curly. She wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Emerald embodies much of what other species detest in the Tabaxis. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her mother. Cursed with lycanthropy at a very young age, Emerald has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 9000 sp. Hematite (4 gp).
Tricking In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He sports pastel clothing, slightly heavier than average wear. He wears a Stetson hat to cover his moderate length orange fur. He has green eyes and a pastel hat with a black feather.
Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A strong sense of loyalty to Gnomish people; and to clean up the streets
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Has a crush, Guardian. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
Faran Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'4" and dresses in red turtlenecks beneath a brown coat with black slacks. His red hair is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: A powerful brothel owner made him what he is. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Terran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 19000 sp. 1 Minor magic item.
Pyra Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her dark red hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Pyra and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Antagonistic, Impulsive. Bonds: Military, Rich. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 14)
Armor Class 13
Hit Points 73 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 19 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Sylvan, Auran, Giant
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 | 0 |
Possessions: 2000 gp. Moss agate (6 gp). Peridot (30 gp). Chalcedony (30 gp). Aquamarine (200 gp). Blue quartz (6 gp). Blue quartz (6 gp). Jasper (30 gp). 1 Medium magic item.
Felosial Drover, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in an above average manner. Her black hair is slicked back into a classic pompadour. Her green eyes lackadaisically let the world flow into them.
Personality: She is very quiet and rarely speaks above a whisper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Euron Covert, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He usually wears his black robe and has his flail always slung over his shoulder. He keeps his chestnut hair in a pixie cut. This black eyed westerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.
History: He got into the Navigator business at a young age. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying brother.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
Theren Othronus, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has done his best to style his white hair to look like a famous performer. His violet eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a brothel owner, Theren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic, Justice, Gifted. Flaws: Addict. Bonds: Mentor. Occupation: Bookbinder
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 120 gp.
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