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NPC Generator

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Advanced [show]


Fenriz Failure, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a green coat over a black low-cut shirt, and a small hat upon his head. He is muscular with a powerful set of arms. He has wavy dark red hair. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: Fenriz was born in the west. At a young age he loved to build and create. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Family. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fenriz Failure, Male Tiefling Cleric 5
Medium (6'2") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)19 (+4) 16 (+3)9 (-1)
Skills Animal Handling +6, Investigation +7
Senses Passive Perception 13
Languages Common, Infernal, Orc, Terran, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 400 gp. Golden yellow topaz (1200 gp). Freshwater pearl (6 gp).


Social Check DCs


Bertram Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. His golden hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Fasharash, Male Half-Elf Adept 5
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 5000 sp.


Social Check DCs


Adrik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long brown beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. Adrik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Blacksmith business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adrik took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He's looking for his big break.

Flaws: Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Adrik Deepdelver, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1400 sp. 1 Breastplate.


Social Check DCs


Grisha Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grisha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting, Athletic, Gifted. Flaws: Insomniac, Disease. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Grisha Alton, Male Half-Orc Cleric 12
Medium (6'8") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 65 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)7 (-2) 8 (-1)9 (-1)
Skills Insight +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Amber (90 gp). Eye agate (13 gp). Chrysoprase (40 gp). Tourmaline (90 gp). Rhodochrosite (13 gp). Azurite (13 gp). Chrysoprase (40 gp). Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Dûshrat Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His golden hair is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Scribe, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Job, Adventurer. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Dûshrat Ridley, Male Half-Orc Expert 5
Medium (5'7") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 pp. Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euron Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather, and he perpetually has his lance ready. His white hair is lengthy and is close to two feet long. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Euron Dread, Male Tiefling Fighter 6
Medium (5'7") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)14 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 100 gp. Fiery yellow corundum (800 gp). Alexandrite (400 gp). White pearl (130 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cumpen Welber, Female Gnome [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is physically well-built. Her white hair, when down, is lengthy. She is very pretty but has cold, dead eyes.

Personality: Cumpen is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cumpen hails from a village terrorized by gnolls. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Someone believes her a fraud; and she feels the way she acts is they only way to get by in the world

Ideals: Extrovert, Joker, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Cumpen Welber, Female Gnome Aristocrat 2
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +0, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Sarai Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a red and grey handkerchief worn on her left side. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.

Personality: She is a Navigator first and foremost. She believes firmly that knowledge should be universal. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Sarai grew up listening to her father's many stories. She was an apprentice working in her father's forge. She now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and to reunite with her absent father

Ideals: Athletic, Logical. Bonds: Job, Adventurer, Family. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Sarai Kettlewhistle, Female Halfling Monk 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 100 gp. Emerald (1400 gp). Alexandrite (1400 gp). Golden pearl (80 gp). Aquamarine (1400 gp).


Social Check DCs


Aramil Nailo, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Professionalism. Flaws: Mundane. Bonds: Poor, Nature, Family. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Aramil Nailo, Male Elf Commoner 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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