Audhild Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many blue ritualistic tattoos. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bald on top and has large red tufts of hair around her ears. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is business-like. She takes instructions and follows them to the letter. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Audhild was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Audhild's mother didn't care for her much, and the feeling was mutual. She now travels the world, in search of power and loot.
Motivation: To be a Mason again; and she has passion for adventuring and risk
Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 65 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Druidic, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 20 pp.
Synthrin Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She is portly but not overly obese. Her long black crest is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Synthrin was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants to get laid; and wants to raise her children well
Ideals: Joker, Justice. Bonds: Family, Adventurer, Has a crush. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: Iolite (60 gp). Obsidian (12 gp).
Chem Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries with him a set of flails on his belt, each one with a emerald on the hilt. He sports a flattop hair cut. His silver eyes are slightly larger than normal.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments
History: Born in the south to a Shepherd, Chem learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He became a Shepherd soon after.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.
Ideals: Fighting, Gifted, Persistence. Flaws: Terse. Bonds: Job. Occupation: Shepherd
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
Morana Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her red hair well, parting it to the right. She has gray eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Morana hails from a village terrorized by dire rats. She helped her mother out around the business and became quite the natural. She left for the east, certain she would find work there.
Motivation: To get a good night's sleep; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic. Flaws: Emotional, Insomniac. Bonds: Job, Enemies, Immigrant. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Hadarai Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This western man wears a blue shirt with thin grey vertical stripes and yellow pants. His clothes are grease stained in places. His white hair is lengthy. His eyes are hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.
History: Hadarai was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 600 gp.
Mreksh Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He has wavy bronze crest. His red eyes peer out from beneath his Stetson green hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 sp.
Jillian Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is well dressed, but even with her fine clothing she looks run-down. Her black hair is braided into rings. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She cannot resist a sob story and will often dote over anyone who has one.
History: Jillian lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Server hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Poor, Attractive, Family. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 76 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 18 (+4) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his beige fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.
History: Gale was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and wants a kiss
Ideals: Joker, Fighting. Bonds: Attractive, Has a crush, Poor. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Patrick Brandon, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey tunic with black highlights, and long green pants that bunch up around his shoes, and sports empty pouches on his belt. His chestnut hair is greasy and uncared for. His thin eyebrows rest above his beady hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Roofer
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
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