Quarethon Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a green costume with the symbols of the four houses of cards on his torso. His rusty crest is still thick. His eyes are red.
Personality: Eccentric and domineering, Quarethon will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Quarethon grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Now he works as a dancing tutor during his time off.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and meet up once more with his childhood friend
Ideals: Extrovert, Logical, Artistic. Bonds: Adventurer, Criminal record. Occupation: Courier
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50000 cp.
Yurgunn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long red hair reaches down to her waist. She has a dull look in her brown eyes.
Personality: Calm and collected, she is a well trained Healer. She would rather hide behind her crafts than deal with other people.
History: She got into the Healer business at a young age. A gifted student she started as a Bounty Hunter, but she got bored and became a Healer. She's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Job. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 130 gp. Brown-green garnet (50 gp). Amber (50 gp).
Merla Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She very much looks the part of a Apothecary. Her chestnut hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Gifted. Bonds: Job, Religious, Criminal record. Occupation: Apothecary
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 gp. Rose (80 gp).
Flask Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman prefers to wear brown pants and tee shirts. She is muscular with a powerful set of arms. Her cinnamon fur is drawn into a tight pony tail with a cross scrunchie. She is baby faced.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She worked as a nervous Mason and found it very stressful. She has worked as a Mason like her mother before her.
Motivation: A need for knowledge about a nearby landmark; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Hamil Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears bulky white painted plate armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 74 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +8
Possessions: 7000 gp. Aquamarine (800 gp). Golden yellow topaz (800 gp). Black opal (1500 gp). Brown-green garnet (60 gp). Carnelian (50 gp).
Valafar Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'0", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is purple and curly. His eyes are white.
Personality: Valafar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Valafar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valafar. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist, Gifted. Bonds: Rich, Criminal record. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Sylvan, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +6
Possessions: 900 gp. Fire opal (1500 gp). Moss agate (4 gp).
Mamnen Talent, Male Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a green collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his blue hair. This black eyed southerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He left for the south, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Immigrant. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp.
Ranala Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears blue trousers with yellow and blue striped suspenders. She wears various colorful collared shirts. Her tied-back hair is silver. Her green eyes dart from person to person.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Energy wise she seems alert and responsive.
History: Ranala was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She has worked as a Bounty Hunter like her mother before her.
Motivation: Sabotage a competitor; and she is not mentally stable, and does not behave rationally
Ideals: Professionalism. Flaws: Emotional, Insane. Bonds: Job. Occupation: Bounty Hunter
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 71 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 7000 sp. Freshwater pearl (8 gp). Rich purple corundum (1200 gp).
Himo Galanodel, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and has the majority of his body covered in plate. His chestnut hair is matted, messy, and big. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Miller, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Himo and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
