Rimple Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears blue leather gloves, a blue jacket, and tight pants. He keeps his red hair in a pixie cut. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Rimple lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Shy. Bonds: Family, Nature. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 12)
Armor Class 10
Hit Points 84 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 200 pp. Banded agate (9 gp).
Merihim Delight, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His white hair is thinning but still full. He wears large thick round spectacles.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the west to a Glassblower, Merihim learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and he has money and likes to spend it
Ideals: Fighting. Bonds: Attractive, Nature, Job, Family, Rich. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (200 gp). Carved bone or ivory statuette (90 gp).
Donaar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his trident. His scarlet crest is knotted and matted. He has gleaming, smiling red eyes.
Personality: Donaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered dancing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Artistic. Flaws: Ugly, Fearful, Mundane. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 14000 sp. 1 Minor magic item.
Dworic Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright brown suits and hats. His hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Dworic is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 82 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Undercommon, Aquan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +7
Possessions: 25000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kallista Wary, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a green coat over a brown low-cut shirt, and a Stetson hat upon her head. She wears her red hair up. She has gleaming, smiling silver eyes.
Personality: Kallista is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born in a small village she learned the ways of the warrior from her father. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kallista fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Extrovert, Fighting. Bonds: Attractive, Slave. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 97 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Hematite (8 gp). Blue quartz (8 gp). Amethyst (120 gp). Citrine (30 gp). Deep blue spinel (800 gp). Coral (120 gp). White pearl (120 gp).
Neega Winchester, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 6'1" and wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.
Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered
History: She was born to loving parents in a slum to the north. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 900 gp.
Heather Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. She has a slight overbite and is overall scrawny. She is bald on top and has large silver tufts of hair around her ears. Her blue eyes dart from person to person.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her job bores her to no end. She has decided to make it more interesting.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and she has decided she is irredeemable
Flaws: Ugly, Greedy, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 40 pp. Deep green spinel (100 gp). Eye agate (6 gp). Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item.
Dondon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'0". He wears a simple red robe with pastel stripes complete with hood, and his gloved hand is found clutching a rapier. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Mason, Dondon learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: To be a Blacksmith again; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: Secretive. Bonds: Job. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 200 gp. 1 Full Plate.
Nordak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His brown hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. After a long history of fighting, Nordak and his spouse have recently divorced.
Motivation: To settle down with his crush; and to get a good night's sleep
Flaws: Insomniac, Antagonistic, Shy. Bonds: Immigrant, In love. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 6)
Armor Class 8
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 17 (+3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Abyssal, Elven
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
