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NPC Generator

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Advanced [show]


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He wears his blonde hair up. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.

History: He got into the Fletcher business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Fletcher and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Impulsive, PTSD. Bonds: Job, Slave. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)5 (-3) 6 (-2)11 (+0)
Skills Religion -1, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 100 gp. Deep green spinel (100 gp). Chrysoberyl (100 gp). Jet (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fonkin Turen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is kept up in a ponytail inside a deerstalker hat. His eyes are violet and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Impeccable. Flaws: Secretive. Bonds: Nature. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Fonkin Turen, Male Gnome Barbarian 5
Small (3'3") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 9 (-1)17 (+3)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anastrianna Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a violet shirt with thin tan vertical stripes and grey pants. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She wears an eyepatch.

Personality: She is business-like. She takes instructions and follows them to the letter. A true patriot, Anastrianna would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Anastrianna was raised in a hard working conservative environment. After coming to the age of reason, Anastrianna took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Military, Job. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Anastrianna Iranapha, Female Half-Elf Barbarian 8
Medium (4'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 18 (+4)16 (+3)
Skills Nature +4, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ea Horror, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears bulky black painted plate armor. Her hair is short and brown. She has a dull look in her white eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses divination through singing.

History: Ea hails from a village terrorized by illithids. In her 14th year, her parents were killed by a illithids raid, leaving Ea alone in the world. After a stint in an orphanage, she was adopted. She now spends her time doing works of charity.

Motivation: She's looking for her big break; and someone believes her a fraud

Ideals: Opinionated, Gifted, Philantrophist. Bonds: Enemies, Adventurer. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ea Horror, Female Tiefling Monk 8
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Juliana Melancon, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them, and carries crossbows. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Juliana is combative with any and all who dare try her patience in the slightest.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Justice. Flaws: Insane. Bonds: Rich. Occupation: Butcher

Voice: Farmer accent

Attributes [hide]

Juliana Melancon, Female Human Commoner 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)5 (-3) 13 (+1)17 (+3)
Skills Animal Handling +3, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp. Brown-green garnet (120 gp).


Social Check DCs


Hadwisa Quinton, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her silver hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Hadwisa is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born in the east her family was never financially stable. Hadwisa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hadwisa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She loathes her own lifestyle; and seeks redemption

Flaws: Secretive, Depressed. Bonds: Criminal record, Family, Poor. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Hadwisa Quinton, Female Human Cleric 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)16 (+3) 8 (-1)17 (+3)
Skills Stealth +6
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Halfling
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp.


Social Check DCs


Skirt Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. He wears a colorful flower in his red fur. His green eyes peer out from beneath his small brown hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered music. He became a Masseuse soon after.

Motivation: He feels kind of lost in life; and to be a mayor again

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Job. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Skirt Treat, Male Tabaxi Wizard 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 22 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +6, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 1900 gp. Fiery yellow corundum (1300 gp). Lapis lazuli (16 gp). Peridot (30 gp). Malachite (16 gp). Citrine (30 gp). Banded agate (16 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dark leathers with embroidery. Her hair is red, silky, and of moderate length. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She works hard and plays hard.

History: Oriff was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.

Motivation: Her religion dominates her actions; and she would like to get married and retire

Flaws: Addict, Emotional, Hedonist. Bonds: Attractive. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Oriff Trueanvil, Female Dwarf Wizard 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)10 (+0) 9 (-1)12 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Damaia Hope, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She wears her black hair up. She has a dull look in her gold eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Damaia took refuge in the large cave and found the beat up nunchaku and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Damaia Hope, Female Tiefling Adept 8
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1100 gp. Brown-green garnet (90 gp). Star rose quartz (80 gp). Star rose quartz (80 gp). Freshwater pearl (15 gp). Aquamarine (300 gp). Jade (90 gp).


Social Check DCs

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