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NPC Generator

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Advanced [show]


Brottor Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears grey painted combat armor at almost all times. He has a hunchback. His chestnut hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the west to a Miner, Brottor learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He struck the Miner job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Brottor Balderk, Male Dwarf Warrior 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)15 (+2) 10 (+0)9 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Ghâm Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso. He is physically well-built. His red hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Sage

Voice: Low and grunting

Attributes [hide]

Ghâm Beckwith, Male Half-Orc Barbarian 14
Medium (6'7") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 120 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)8 (-1) 11 (+0)10 (+0)
Skills History +4, Medicine +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: Large well-done wool tapestry (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Gold dragon comb with red garnet eye (1100 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Windy Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown costume with the symbols of the four houses of cards on her torso. Her long black fur is drawn into a two foot long braid. She has a dull look in her green eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She got into the Baker business at a young age. She helped her father out around the business and became quite the natural. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Opinionated. Flaws: Insane. Bonds: Criminal record, Job, Guardian. Occupation: Baker

Voice: Posh accent

Attributes [hide]

Windy Wing, Female Tabaxi Adept 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Deception +4, History +7
Senses Passive Perception 10
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1700 gp. Aquamarine (1300 gp). Hematite (15 gp). Bloodstone (50 gp). Violet garnet (1300 gp). Chalcedony (50 gp).


Social Check DCs


Riswynn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. Her brown hair is styled in orderly dreadlocks. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is harsh and unforgiving.

History: She was born to a criminal king-pin and mafia family Riswynn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her spouse's relatives view her with great suspicion; and she's looking for her big break

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Riswynn Aranore, Female Dwarf Expert 11
Medium (4'2") Dwarf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 53 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)6 (-2)
Skills Investigation +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 230 pp.


Social Check DCs


Eran Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. She wears a colorful flower in her blonde hair. This hazel eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Engraver, who enjoyed hunting, Eran was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is terrified, and will act out of fear; and wishes to resurrect an old love

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Nature, In love. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Eran Fatrabbit, Female Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Curran Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear white clothing when he does not wear armor. His auburn hair is smooth and relatively long. His blue eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast desert. Curran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his writing dream.

Motivation: Sabotage a competitor; and to be a herbalist again

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Curran Goldfound, Male Halfling Bard 9
Small (2'11") Halfling, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 64 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 500 gp. Aquamarine (300 gp). Alexandrite (300 gp). Black pearl (300 gp).


Social Check DCs


River Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His long red fur is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: River is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: Sold as a small child to a necromancer, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Depressed. Bonds: Attractive, Mentor, Job, Criminal record. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

River Thundercloud, Male Tabaxi Commoner 7
Medium (6'2") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


William Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a yellow collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His blonde hair is cut short. His amber eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the large cave and found the beat up warhammer and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Slave, Nature. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

William Zhanini, Male Half-Elf Cleric 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Thunderstones. 1 Everburning torch. 6 Acid flasks.


Social Check DCs


Sora Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She is physically well-built. Her copper crest is lengthy and is close to two feet long. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Flattery will make her almost putty in your hands.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Servant job now, and dutifully fulfills any obligations she has.

Motivation: To clean up the streets; and sabotage a competitor

Flaws: Selfish. Bonds: Attractive, Guardian, Military, Job. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Sora Umbyrphrael, Female Dragonborn Sorcerer 5
Medium (6'8") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)7 (-2) 12 (+1)8 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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