Merihim Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, brown shirt, and grey tie. His brown hair, when down, is lengthy. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merihim took refuge in the large cave and found the beat up sword and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice. Flaws: Addict. Bonds: Criminal record, Nature. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 11)
Armor Class 9
Hit Points 48 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 130 pp. Obsidian (15 gp). Red spinel (50 gp). Aquamarine (400 gp). Chrysoprase (60 gp). Deep blue spinel (400 gp). Rock crystal (60 gp). Sardonyx (60 gp). Jet (50 gp). Freshwater pearl (15 gp).
Bernard Stanley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is auburn and very short. His eyes are likewise green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Flaws: Depressed, Impulsive, Ugly, Insomniac. Bonds: Poor. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp).
Zephan Pride, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length black hair. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Zephan was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Artistic, Impeccable, Persistence. Flaws: Ugly. Occupation: Stylist
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 9)
Armor Class 9
Hit Points 61 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 240 pp. Rhodochrosite (6 gp). Fiery yellow corundum (900 gp). Alexandrite (600 gp). Lapis lazuli (6 gp). Fire opal (900 gp). White opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mugrunden Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His scarlet crest is lengthy. His eyes are likewise gold.
Personality: Overbrimming with self-confidence, Mugrunden isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Mugrunden was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Insane. Bonds: Enemies, Attractive, Adventurer. Occupation: Fortune-teller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Lerissa Loyalty, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. Her hair is short and black. Her fierce white eyes like to dwell on things.
Personality: Her tongue was cut out and she uses sign language. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born in the south her family was never financially stable. Her family was turned out during the war. She and her family wandered south to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Lerissa was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Many gnolls want her driven away; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Disease, PTSD. Bonds: Poor, Enemies. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Sard (20 gp). Emerald (500 gp). Deep green spinel (110 gp). Blue quartz (4 gp). Star rose quartz (20 gp).
Ur-Lisak Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His silver hair is long and unkept. His violet eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He struck the Hunter job and began his own company from there.
Motivation: He's in love.
Flaws: Ugly. Bonds: Job, Has a crush, Religious. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 7000 sp. Banded agate (8 gp). Alexandrite (300 gp).
Zâthra Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy black suit. His tied-back hair is black. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. The war was a terrible time for him, and Zâthra does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the west to a Apothecary, Zâthra learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: To be a Shepherd again; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Military. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 11000 sp. Zircon (70 gp). Obsidian (5 gp). Hematite (5 gp). Onyx (70 gp). 1 Minor magic item.
Panana Beren, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky tan painted plate armor. She has styled her golden hair well, parting it to the left. Her eyes are a pleasant blue.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born blind and as such lacked many opportunities for work. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc
Flaws: Disease, Antagonistic, Fearful. Bonds: Mentor, Adventurer. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Anne Gentry, Female Human [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her skin is fair and her fingers are delicate and long. Her brown hair, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done she does not care how it got done.
History: The child of a Servant, who enjoyed hunting, Anne was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and she feels the way she acts is they only way to get by in the world
Ideals: Persistence, Professionalism, Impeccable. Bonds: Attractive, Nature, Adventurer. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. 1 Simple lock.
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