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NPC Generator

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Advanced [show]


Anthony Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. He is bristling with hidden weapons, mostly bows and greataxes. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Brewer

Voice: German accent

Attributes [hide]

Anthony Jethro, Male Half-Elf Sorcerer 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 200 gp. Moss agate (11 gp).


Social Check DCs


Everard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His hair is golden and curly. His brown unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Family, Religious. Occupation: Servant

Voice: Raspy

Attributes [hide]

Everard Cumberbatch, Male Human Ranger 11
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 106 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)15 (+2) 14 (+2)12 (+1)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Black velvet mask with numerous citrines (160 gp). Carved bone or ivory statuette (30 gp). Sapphire pendant on gold chain (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thoradin Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in brown turtlenecks beneath a green coat with tan slacks. His red hair is kept up in a ponytail inside a feathered hat. His eyes are amber and catlike.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Impulsive, Mundane, Fearful. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Thoradin Burrowfound, Male Dwarf Bard 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 72 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)18 (+4) 10 (+0)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Orc, Aquan, Goblin
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: 400 pp. A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He keeps his long lavender fur kept up in a rat tail. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Shifting was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Cursed with lycanthropy at a very young age, Shifting has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Adventurer. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Shifting Grass, Male Tabaxi Commoner 3
Medium (5'9") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)17 (+3) 16 (+3)16 (+3)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Theriatis Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, black shirt, and green tie. His hair is short and blonde. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Eccentric and domineering, Theriatis will drive conversation. He plays an instrument quite well.

History: Theriatis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Extrovert, Artistic. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Theriatis Horineth, Male Elf Commoner 7
Medium (4'8") Elf, Lawful Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5

Possessions: 600 gp. Alexandrite (1600 gp).


Social Check DCs


Cask Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy orange fur. She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her scimitar. She has a hunchback. Her fur is orange and very short. Her yellow unseeing eyes seem to look past you.

Personality: Calm and collected, she is a well trained Engraver. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gifted from a young age, Cask studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Engraver like her mother before her.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Cask Timber, Female Tabaxi Cleric 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp. Zircon (20 gp). 3 Smokesticks.


Social Check DCs


Tawar Home, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear flannel. Her brown hair has been sun bleached extensively. She has a dull look in her hazel eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Tawar was born the youngest of three triplets. In her 18th year, her parents were killed by a orcs raid, leaving Tawar alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her painting dream.

Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Tawar Home, Female Half-Orc Sorcerer 14
Medium (5'2") Half-Orc, Chaotic Good (CR 14)
Armor Class 13
Hit Points 31 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)10 (+0) 15 (+2)16 (+3)
Skills History +5, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 400 pp. Aquamarine (1300 gp). Star ruby (1400 gp). Sardonyx (60 gp). Rock crystal (60 gp). Golden pearl (50 gp). Moss agate (16 gp). Jade (50 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uadjit Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze, and she perpetually has her longsword ready. She has no crest. Her gold eyes peer out from beneath her small green hat.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uadjit fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Uadjit Verthisathurgiesh, Female Dragonborn Adept 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 19 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)18 (+4) 11 (+0)15 (+2)
Skills History +7, Religion +7
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Orc, Ignan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 60000 cp. Jet (160 gp). Banded agate (16 gp). Smoky quartz (50 gp). Fire opal (800 gp).


Social Check DCs


Rosalind Graham, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown vest and prefers black and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her auburn hair down. Her blue eyes lackadaisically let the world flow into them.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the south, but her parents moved at a very young age to the north. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and to protect her home

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Immigrant, Religious. Occupation: Tanner

Voice: French accent

Attributes [hide]

Rosalind Graham, Female Human Commoner 11
Medium (5'7") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 58 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 21000 sp.


Social Check DCs

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