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NPC Generator

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Advanced [show]


Watson Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large red mantle and cape that has been intricately interwoven into his violet robe. His long blonde hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: He got into the Interpreter business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Job, Family. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Watson Littlefoot, Male Halfling Aristocrat 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 900 gp. Aquamarine (300 gp).


Social Check DCs


Ar-Karo Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His golden hair is thinning but still full. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ar-Karo was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Job, Family. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Ar-Karo Bradly, Male Half-Orc Druid 13
Medium (6'0") Half-Orc, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 66 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Elven, Halfling
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 4000 gp. Sard (60 gp). Malachite (15 gp). Silver pearl (80 gp). Fiery yellow corundum (500 gp). Emerald (500 gp). Jasper (60 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This man is renowned for his bright white suits and hats. He is muscular with a powerful set of arms. He has a very tight haircut. He is baby faced.

Personality: Faran is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Faran was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Dilettante job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and wants his loneliness to end

Flaws: Depressed. Bonds: Religious, Job, Poor, Has a crush. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Faran Appleblossom, Male Halfling Monk 11
Small (3'2") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 104 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 19 (+4)18 (+4) 18 (+4)16 (+3)
Skills Deception +7, Stealth +6
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Dwarven, Gnome, Auran
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2100 gp. Onyx (80 gp). Blue-white diamond (3000 gp). Star rose quartz (80 gp). Eye agate (11 gp). Banded agate (11 gp). Azurite (11 gp). Golden yellow topaz (300 gp).


Social Check DCs


Eiravel Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a violet poncho over his likewise colored trousers and shirt. His hair is long and chestnut with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick mother, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Justice, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Eiravel Aloro, Male Half-Elf Bard 11
Medium (4'11") Half-Elf, Neutral Good (CR 11)
Armor Class 8
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 3100 gp. Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Kinsley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a brown handlebar mustache and slicked back brown hair. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Bertram was born on a far northern plains where he grew up under the tutelage of his father, an expert Fletcher. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Bertram Kinsley, Male Human Expert 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 110 gp. 1 Masterwork Musical instrument.


Social Check DCs


Fonkin Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is still thick. His eyes are a pleasant green.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a crush on the local Shipwright; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Job, Rich, Has a crush. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fonkin Ironhide, Male Gnome Sorcerer 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Damien Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight white one piece outfit complete with pants, hood, and a cape. His tied-back hair is silver. His violet eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Jeweler and found it very stressful. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Shy. Bonds: Military, Job, Adventurer. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Damien Sunmeadow, Male Halfling Fighter 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)7 (-2) 13 (+1)17 (+3)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 110 pp.


Social Check DCs


Kipper Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This man wears bulky blue painted plate armor. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud.

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Kipper Gobblefirn, Male Gnome Warrior 3
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Eldon Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered green stockings. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is calm most of the time but flees social interaction. Eldon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the east. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Shy. Bonds: Family, Poor, Nature. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Eldon Daergel, Male Gnome Aristocrat 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 21 (+5)13 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 500 gp.


Social Check DCs

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