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NPC Generator

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Advanced [show]


Zâthra Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Zâthra was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Persistence, Fighting. Flaws: Ugly, Impulsive. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Zâthra Berkeley, Male Half-Orc Fighter 1
Medium (5'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Joser Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His skin is also unnaturally pale. His white hair is thinning but still full. His brown eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted arcane powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Joser Shadowquick, Male Halfling Warlock 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)10 (+0) 13 (+1)12 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 12000 cp. Banded agate (7 gp).


Social Check DCs


Oblar Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants. He carries with him a set of rapiers on his belt, each one with a opal on the hilt. His hair is short and golden. He has violet eyes.

Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Oblar's homeland. Oblar decided to take the middle way and become a bodyguard. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things

Ideals: Fighting, Persistence. Flaws: Insane, Impulsive, Mundane. Bonds: Immigrant. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Oblar Nimblefingers, Male Halfling Fighter 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (600 gp). 3 Tanglefoot bags.


Social Check DCs


Orryn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports tan clothing, slightly heavier than average wear. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: Orryn lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and to unite with his brother

Ideals: Opinionated. Flaws: Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Orryn Lingenhall, Male Gnome Wizard 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)14 (+2) 9 (-1)6 (-2)
Skills Insight +1, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: Moonstone (20 gp). Citrine (20 gp). Golden yellow topaz (800 gp). Zircon (20 gp).


Social Check DCs


Maynild Stansfield, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. With bright blonde hair. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the north, certain she would find work there.

Motivation: Someone believes her a fraud; and meet up once more with her childhood friend

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Maynild Stansfield, Female Human Wizard 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 7 (-2)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp. Golden pearl (90 gp).


Social Check DCs


Bimpnottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her red hair is lengthy and is close to two feet long. Her thin eyebrows rest above her beady brown eyes.

Personality: She snorts whenever she laughs or is feeling confident. She is used to getting what she wants. In part because she is a meticulous planner.

History: Bimpnottin was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Hunter and was forced into it by her family; and to unite with her sister

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Bimpnottin Ironhide, Female Gnome Cleric 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Morgran Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" northern man, he very much looks the part of a Server. His white hair is thinning but still full. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Morgran embodies much of what other species detest in the Dwarves. He never wears the same outfit twice, unless he absolutely has to.

History: Gifted from a young age, Morgran studied abroad. His childhood dream was to be a Engraver, but he was a colossal failure. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Balancing his hectic life and new Server responsibilities is difficult; and a deep hatred of dire rats

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Server

Voice: Speaks like tongue is numb

Attributes [hide]

Morgran Loderr, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Athletics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 280 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drifting Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her black fur is drawn into a tight pony tail with a cross scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily eccentric. As long as the job gets done she does not care how it got done.

History: Drifting was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: To clean up the streets; and to be a ruler again

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Job, Guardian. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Drifting Plume, Female Tabaxi Sorcerer 3
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 5 (-3)9 (-1)
Skills Medicine -1, Nature +5
Senses Passive Perception 7
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp.


Social Check DCs


Aerdeth Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky blue painted plate armor. He wears his auburn hair down. His eyes are hazel and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Optimist, Logical. Flaws: Addict, Mundane. Bonds: Rich. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Aerdeth Ofandrus, Male Elf Warrior 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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