Spring In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Scribe uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his red fur well, parting it to the right. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: Spring was born with his mother's beautiful face. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He has worked as a Scribe like his mother before him.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Addict. Bonds: Job, Attractive. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 73 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). Jeweled electrum ring (7000 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item.
Nalral Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown shirt with thin black vertical stripes and grey pants, and is pretty ugly. His brown hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.
Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Nalral grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Guardian, Adventurer, Mentor. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 110 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Orc, Aquan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: Just what you see.
Varis Aloro, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and to pay off his debts
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Fulbar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized ruby on his right hand. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny ruby earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Justice, Gifted. Bonds: Attractive, Rich, Religious. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Hematite (5 gp). 3 Tanglefoot bags.
Jacoba Astley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is bald on top and has large auburn tufts of hair around her ears. Her brown eyes are passionate and lively.
Personality: Jacoba speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She got into the Soapmaker business at a young age. She was an athlete and attended two major summer competitions. She never won. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Soapmaker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Banded agate (12 gp).
Art Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her white fur is singed and shortened. Her eyes are amber.
Personality: She will rave to anyone who will listen. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born to a criminal king-pin and mafia family In her 18th year, her parents were killed by a dire rats raid, leaving Art alone in the world. After a stint in an orphanage, she was adopted. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Enemies, Criminal record. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Moss agate (9 gp). Amber (80 gp). Rock crystal (30 gp).
Syllin Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on her left hand. She keeps her chestnut hair in a flapper bob. She is baby faced.
Personality: Eccentric and domineering, Syllin will drive conversation. She plays an instrument quite well.
History: She comes from a rich western family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Extrovert, Artistic. Bonds: In love, Rich, Mentor. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 100 gp.
Cloud Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He has styled his orange fur well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cloud took refuge in the ruined castle and found the beat up club and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Nature, Criminal record. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 12 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 900 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (50 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.
Bolhild Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair is greasy and uncared for. She has gleaming, smiling green eyes.
Personality: She snorts whenever she laughs or is feeling confident. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born a particularly ugly child, much to the horror of her parents. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and she has a rivalry with the church that dominates her actions
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Family, Religious. Occupation: Painter
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!