Shamash Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His crest is black and curly. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 68 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Roland Clinton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, green shirt, and white tie. His hair is black and curly. His green eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted from career to career and currently works as a Miller.
Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job
Ideals: Extrovert, Impeccable. Bonds: Nature, Immigrant, Job. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 57 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 10000 sp. Moss agate (16 gp). Golden yellow topaz (1600 gp). Red-brown spinel (110 gp). Rhodochrosite (16 gp). Carnelian (70 gp). Coral (110 gp).
Lamlis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of luck around his neck, and a flail on his belt. His blonde hair is cut short. He has blue eyes and a blue hat with a tan feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.
History: Lamlis was raised in a hard working conservative environment. After coming to the age of reason, Lamlis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and to be a tanner again
Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 12)
Armor Class 14
Hit Points 69 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 300 pp. Zircon (80 gp). Amber (70 gp). Blue quartz (7 gp). Golden pearl (70 gp). Red-brown spinel (70 gp). Red garnet (70 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.
Wella Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it, and carries whips. Her hair is always cut to a buzz. Her eyes are hazel and beady.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Wella lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Adventurer, Debt. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +1
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.
Vicky Barney, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a brown shirt with thin grey vertical stripes and blue pants. Her blonde hair has been sun bleached extensively. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is very quiet and rarely speaks above a whisper. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Shy. Bonds: Military. Occupation: Bellfounder
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument. 1 Silk rope.
Leaf In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. She keeps her red fur in a pixie cut. She has yellow eyes and a pastel hat with a tan feather.
Personality: She never swears and excessively uses polite adverbs when speaking. Leaf is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school to support her sick mother, and resented it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with her absent mother.
Ideals: Athletic, Optimist, Logical. Flaws: Insane. Bonds: Family. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 7000 sp. Jasper (70 gp). Golden pearl (80 gp). Blue star sapphire (900 gp).
Thodris Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey armored body suit, with a simple tan line shooting up and back down. Her white hair is cut jaggedly and amateurishly. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the north, but her parents moved at a very young age to the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 210 gp. 4 Smokesticks.
Nemeia Vice, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right arm. She is renowned for her bright green dresses and hats. Her hair, while still mostly purple, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.
Personality: She is almost excessively polite to everyone, even when angry. She also is a firm believer in the womanly ideal.
History: She was born into a rich family. While studying, she fell in love. They married and had a son. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Shy, Impulsive. Bonds: Rich, In love. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 60 pp.
Sybil Southey, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing the road beaten gear of a warrior. Her chestnut hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Cook hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by drow. Sybil was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Fighting, Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Enemies. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Chrysoberyl (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
