Damaia Quiet, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She very much looks the part of a Mayor. Her black hair is smooth and relatively long. She has a dull look in her silver eyes.
Personality: She dislikes all the random violence that takes place in the south. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: From birth she was tutored by a cruel and relentless mentor. There was a wharf not far from home where she often wandered off to fish. She inherited the family business which she has now maintained for 10 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Pacifist, Fighting. Bonds: Job, Mentor, Nature. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 600 sp.
Abalaba Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'5" when asserting herself. She keeps her long brown hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Abalaba wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Abalaba lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Abalaba fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother
Ideals: Fighting, Disciplined, Opinionated, Athletic. Bonds: Family. Occupation: Assassin
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 14)
Armor Class 9
Hit Points 107 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +3 / 4d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Rock crystal (40 gp). Sard (40 gp). Blue sapphire (700 gp). Eye agate (11 gp). Black pearl (1500 gp). Malachite (11 gp). Obsidian (11 gp). Alexandrite (1500 gp). Sardonyx (40 gp). Fire opal (700 gp). Onyx (40 gp). Smoky quartz (40 gp). Black pearl (1500 gp). Amethyst (130 gp). Star rose quartz (40 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.
Jarsali Perceval Burke, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears a yellow shirt with thin pastel vertical stripes and black pants. Her left leg appears badly burned and disfigured. She wears her hair in dreadlocks. She is very pretty but has cold, dead eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is able to fit into much smaller and tighter spaces than normal.
History: Jarsali was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jarsali grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jarsali. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 7000 cp. 1 Half-Plate.
Olunt Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His moppish auburn hair is in a traditional bowl cut. This gray eyed northerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Banded mail.
Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her hair in dreadlocks. She has a tattooed face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Recently she has begun working with bootleggers and crooks.
Motivation: She has money and likes to spend it; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Artistic. Flaws: Emotional. Bonds: Rich, Criminal record, Family. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 100 pp.
Ruloth Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing colorful clothing, dressed as a Performer. She wears her blue crest up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is very quiet and rarely speaks above a whisper. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: She was born on a small isolated farm. From her teen years she was always beautiful and desirable, so people have always doted on her. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Marry her brother to traveling adventurers; and to unite with her brother
Flaws: Shy, Racist, Mundane. Bonds: Attractive, Nature, Family. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 15)
Armor Class 10
Hit Points 99 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 7000 gp. Jeweled anklet (2000 gp). An abacus with copper, silver and gold markers (160 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.
Sethrekar Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His rusty crest is long and unkept. His red eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is an amazing painter.
History: Sethrekar was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He inherited the family business which he has now maintained for 9 years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Criminal record, Job. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Mary Hayes, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. Her red hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is harsh and unforgiving.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and wishes to resurrect an old love
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Eldon Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy blue pantaloons and a yellow scarf. His long chestnut hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: Born to a pair of adventurers, Eldon grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: Revenge; and he is greedy
Flaws: Hedonist. Bonds: Family, Adventurer, Rich, Enemies. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 28 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
