Torbera Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a grey tunic with blue highlights, and long brown pants that bunch up around her shoes. Her black hair is well kept. Her face is covered beneath a completely black helmet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born into a rich family. A gifted student she started as a Adventurer, but she got bored and became a Laborer. She struck the Laborer job and began her own company from there.
Motivation: Sabotage a competitor; and she feels kind of lost in life
Flaws: Shy, Fearful, Depressed. Bonds: Rich, Job. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 30 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Abyssal, Infernal, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 10000 cp.
Torgga Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this southern woman prefers to wear flannel. Her golden hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves telling others what to do and how they should feel about things. The war was a terrible time for her, and Torgga does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born at the edge of vast island. Her father was a soldier and died while she was still young. Torgga was left her father's suit of armor and trained in its use and care. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated. Flaws: Depressed. Bonds: Military, Nature. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 96 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Bloodstone (60 gp). Tiger eye turquoise (11 gp). Black pearl (200 gp). Obsidian (11 gp). Eye agate (11 gp). Golden yellow topaz (200 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jane Chatham, Female Human [Permalink]
Personal [hide]
Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She sports a flattop hair cut. Her eyes are brown and she is always smoking a pipe.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Jane was born on a far northern plains where she grew up under the tutelage of her mother, an expert Bricklayer. She now mingles about in high society.
Motivation: She is compelled to act according to her religious beliefs; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Rich, Attractive, Religious, Immigrant. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +4
Possessions: 100 pp.
Shadow Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she typically wears brown cloth garments or leather armor. Her gray fur is thinning but still full. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her mother raised her in a mountain cabin. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has comitted a past crime that haunts her to this day; and she has a rivalry with the church that dominates her actions
Ideals: Passionate. Bonds: Religious, Nature, Criminal record. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. 4 Smokesticks. 4 Holy water. 3 Alchemist’s fire. 4 Holy water.
Varg Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear black pants and tee shirts. He keeps his blonde hair in a flapper bob. His eyes are likewise gray.
Personality: Calm and collected, he is a well trained Fisher. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Fisher like his father before him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated. Bonds: Job, Military, Attractive, Criminal record. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp. 1 Bullseye lantern. 1 Crowbar.
Ribbles Murnig, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy blue pantaloons and a grey scarf. His brown hair is braided into rings. His eyes, though not visible through his cowl, are violet.
Personality: A skeptical and narcissistic man, Ribbles's first love is himself. His second love is also himself. He is obsessed with a lost civilization.
History: Ribbles was born with his father's beautiful face. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Impeccable. Bonds: Adventurer, Attractive, Slave. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 98 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 14 (+2) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
Possessions: Violet garnet (300 gp). Moss agate (8 gp). Carnelian (70 gp). Black pearl (300 gp). White pearl (100 gp). Tiger eye turquoise (8 gp). Golden yellow topaz (300 gp). Banded agate (8 gp). White pearl (100 gp). Brown-green garnet (100 gp).
Eloise Barclay, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey tunic with blue highlights, and long yellow pants that bunch up around her shoes. Her hair is brown and very short. She has several tiny opal earrings on each ear.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised in a forest tribe. There was a wharf not far from home where she often wandered off to fish. Some 8 years later her spouse died after the birth of her son. Heartbroken, Eloise never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: To prove her worth to the world; and marry her brother to traveling adventurers
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Family, Nature, In love. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. Jade (60 gp).
Sariel Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an entirely tan suit with blue socks and a vest with buckled shoes. She wears her blonde hair down. She wears crescent spectacles with a black brim.
Personality: Sariel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A gifted student she started as a Healer, but she got bored and became a Armorer. She has drifted from career to career and currently works as a Armorer.
Motivation: Further expansion of business.
Ideals: Extrovert, Gifted. Bonds: Religious, Job. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Mary Chester, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. Her brown hair is knotted and matted. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Mary reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.
Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer, Family. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 cp. 1 Banded mail. 1 Darkwood Buckler. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!