Yurgunn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her skin is also unnaturally pale. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Optimist, Joker, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She likes to wear grey tank tops with green skirt, and her gloved hand is found clutching a kukri. Her hair, while still mostly auburn, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Nurkara was born the youngest of three triplets. After coming to the age of reason, Nurkara took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Since then, she has sought to make the best of life.
Motivation: Wants to raise her children well.
Ideals: Passionate, Optimist, Gifted. Bonds: Attractive, Family. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 gp. Red garnet (150 gp). Jet (150 gp). 1 Masterwork Common Ranged Weapon.
Paela Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is generally shirtless and showing off her tattooed chest. Her moppish black hair is in a traditional bowl cut. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Paela began to lead the lost caravan. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and someone believes her a fraud
Ideals: Impeccable, Entrepeneur. Bonds: Enemies, Adventurer. Occupation: Brewer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Light steel shield.
Giselle Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman tends to wear a large yellow jacket. She is muscular with a powerful set of arms. She has dyed her greying white hair a little too much giving a sharp white color. She wears round tiny glasses practically rammed into her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Animals are drawn to her, and she is able to talk to them.
History: She was born at the edge of vast forest. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she wants revenge against dire rats
Ideals: Philantrophist, Gifted, Justice. Bonds: Nature, Enemies. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Orc, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Katherine Wallace, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. She has slicked back chestnut hair. She is baby faced.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a xeno-phobe, disliking non-Humans.
History: Katherine was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a architect again
Ideals: Joker. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Amnon Caution, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears bulky green painted plate armor. His whole body is exceptionally muscular. His blue hair is matted, messy, and big. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Immigrant, Job, In love, Rich. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp. 1 Half-Plate.
Marbas Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He typically wears green cloth garments or leather armor. He has done his best to style his chestnut hair to look like a famous performer. His silver eyes dart from person to person to random spaces in the air.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a slaver, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Marbas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marbas. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Enemies, Criminal record, Mentor. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp.
Dain Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and green robe with the hood down. He is physically well-built. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: Dain is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Logical. Flaws: Depressed, Disease, Insomniac. Bonds: Attractive. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 5000 sp. Fire opal pendant on a fine gold chain (1400 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp).
Mreksh Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Baker. His silver crest is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Bowyer, who enjoyed hunting, Mreksh was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.
Motivation: To be a Bowyer again; and further expansion of business
Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Immigrant, Nature, Job. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp. Pink pearl (110 gp). Black pearl (400 gp). Freshwater pearl (4 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!