Randal Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears bulky yellow painted plate armor. His golden hair is thinning but still full. His gray eyes have a joyful gleam in them most of the time.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is a Succubi in disguise. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Flaws: Ugly, Racist. Bonds: Religious, Adventurer. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp.
Nogu Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in morningstar use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nogu fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is currently in port desperately looking for someone to get her out; and revenge
Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Enemies, Slave. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp. Alexandrite (300 gp). 1 Smokesticks.
Avice Remington, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman prefers to wear grey pants and tee shirts. Her silver hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aggressive, abrasive, and angry, Avice embodies much of what other species detest in the Humans. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Stylist job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Stylist
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Freshwater pearl (14 gp).
Shamil Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She carries a battered scimitar and tarnished hand crossbow as well. She wears a top hat to hide her balding. She has gleaming, smiling gray eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is used to getting what she wants. In part because she is a meticulous planner.
History: When she was but 3 years old her parents immigrated from the north. Through the years after Shamil was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Shamil's mother didn't care for her much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and she feels threatened by others
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Griselda Moreno, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a skull on it. Her hair is short and silver. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is irascible and easily irritated. She enjoys reading and quiet.
History: Born to a poor family in the city she treasured whatever gifts she got. Over the years she perfected her riding and shooting skills. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Sellsword
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 500 gp. Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear brown clothing when he does not wear armor and is in decent physical shape. His yellow fur has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Dragonborn compassion; and he is a bit of a kleptomaniac
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Goblin, Terran, Aquan, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1300 gp. Rock crystal (40 gp). Rock crystal (40 gp). Obsidian (15 gp). Deep blue spinel (700 gp).
Aramil Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'10". He is wearing a long, tan, dusty cloak. He has a long chestnut beard with little hanging trinkets. His hazel eyes peer out from beneath his top tan hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a very good compulsive liar and kleptomaniac.
History: He was born in the east, but his parents moved at a very young age to the north. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.
Motivation: To prove his worth to the world; and doesn't want to be a laborer and was forced into it by his family
Ideals: Passionate. Flaws: Impulsive. Bonds: Criminal record, Immigrant, Family. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Akmen Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His hair, while still mostly purple, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Akmen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world.
Ideals: Athletic, Extrovert. Flaws: Insomniac, Impulsive. Bonds: Attractive. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 12)
Armor Class 8
Hit Points 103 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2000 gp. Brown-green garnet (90 gp). Hematite (7 gp). Sard (20 gp). White pearl (90 gp). Onyx (20 gp). 1 Minor magic item.
Jo Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is golden and curly. Her eyes are amber and catlike.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and an old rival family wants her found
Ideals: Joker. Bonds: Military, Criminal record, Family. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Ignan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
