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NPC Generator

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Advanced [show]


Lezre Marlowe, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of strength on her torso. Her black hair is drawn into a tight pony tail with a rose scrunchie. She is baby faced.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with her god.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She worked as a nervous Apothecary and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Religious, Enemies, Job, Adventurer. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lezre Marlowe, Female Half-Orc Paladin 2
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 8 (-1)9 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Cask Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern woman wears a faded coat and loose pants complete with deerstalker hat. She has styled her lavender fur well, parting it to the left. She is very pretty but has cold, dead eyes.

Personality: She is irascible and easily irritated. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cask Of Clay, Female Tabaxi Cleric 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)6 (-2) 12 (+1)10 (+0)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Rosamund Reid, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown coat over a green low-cut shirt, and a deerstalker hat upon her head. Her silver hair is lengthy and is close to two feet long. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Rosamund hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is lazy and tries to find solutions quickly.

History: From birth she was tutored by a cruel and relentless mentor. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has never given up on her writing dream.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Artistic, Gifted. Flaws: Lazy, Mundane. Bonds: Mentor. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Rosamund Reid, Female Human Adept 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Deception +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1600 gp. Sard (40 gp). Moss agate (15 gp). Black star sapphire (1000 gp). Lapis lazuli (15 gp). Red-brown spinel (70 gp).


Social Check DCs


Kilvar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length blonde hair. He wears a mask on his face.

Personality: Kilvar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Kilvar Foamtankard, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)11 (+0) 17 (+3)8 (-1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 140 gp. 1 Alchemist’s fire.


Social Check DCs


Spring Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a pastel cloak and cross-gartered black stockings, she is not a threatening figure. Her red fur is unkempt and raggedy. Her eyes are a pleasant amber.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She believes the world needs to unite to get rid of giants once and for all.

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes her a fraud

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Spring Blossom, Female Tabaxi Warrior 3
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)9 (-1) 16 (+3)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Thunderstones. 3 Tanglefoot bags. 3 Smokesticks.


Social Check DCs


Oriff Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she is wearing colorful clothing, dressed as a Scribe. Her golden hair is greasy and uncared for. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She has always had a great fascination with Dragonborn culture. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Oriff never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and dragonborn compassion

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: In love, Immigrant, Debt. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Oriff Strakeln, Female Dwarf Barbarian 10
Medium (4'2") Dwarf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 83 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5

Possessions: 160 pp. Moss agate (14 gp).


Social Check DCs


Arnold Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: Arnold was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Carlyle, Male Human Paladin 11
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 103 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)12 (+1) 14 (+2)7 (-2)
Skills Arcana +5, Athletics +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vepar Ambition, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is dressed in an above average manner. Her hair is cut close to her head. Her black eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, she prefers to meditate than take action. She is a very good compulsive liar and kleptomaniac.

History: Vepar lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Seamstress, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She used her abilities to trick people and travel the world for free.

Motivation: To reunite with her absent mother; and to unite with her sister

Ideals: Athletic, Disciplined. Bonds: Attractive, Criminal record, Family. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Vepar Ambition, Female Tiefling Monk 8
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 16 (+3)18 (+4)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Dain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His hair is long and silver with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His brown unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.

History: Dain hails from a village terrorized by drow. His father was a soldier and died while he was still young. Dain was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and he wants revenge against drow

Flaws: Disease, Shy, Fearful. Bonds: Attractive, Enemies, Military. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Dain Battlehammer, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 18 (+4)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 40 gp. 1 Silk rope.


Social Check DCs

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