Adrie Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a lot of dark rich colors, with gold accents. Her silver hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Adrie wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... The war was a terrible time for her, and Adrie does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.
Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life
Ideals: Disciplined. Flaws: Depressed. Bonds: Attractive, Poor, Military. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Serpent Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a pastel suit, green shirt, and brown tie. Her white fur is heavily combed to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. At some point she was captured by goblins and was tortured. After several years of this she finally managed to escape. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Someone believes her a fraud; and she wants revenge against goblins
Flaws: Insomniac, Shy, Antagonistic. Bonds: Enemies, Slave. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
Possessions: 6000 sp. Violet garnet (1300 gp). Rock crystal (20 gp). Blue star sapphire (700 gp). Rock crystal (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Vezera Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She wears a green armored body suit, with a simple blue line shooting up and back down. Her rusty crest is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Vezera hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is obsessed with finding treasure.
History: Vezera was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break.
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 13)
Armor Class 12
Hit Points 122 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Embroidered and bejeweled glove (1000 gp). An abacus with copper, silver and gold markers (150 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Gold and topaz bottle stopper cork (700 gp). Jeweled gold crown (7000 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver comb with moonstones (1000 gp).
Ishte Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her purple hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not believe in violence as a means to an end. She is a dedicated Barrister but believes her peers are too gung-ho.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp.
Trey Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair up. His amber eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the north, but his parents moved at a very young age to the east. Trey was born on a far northern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: To protect his home; and further expansion of business
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Guardian. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. 3 Smokesticks.
Surina Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern woman sports green clothing, slightly heavier than average wear. She has done her best to style her green crest to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Surina took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Herbalist like her mother before her.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 14)
Armor Class 10
Hit Points 80 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 6000 gp. Lapis lazuli (13 gp). Rhodochrosite (13 gp). White pearl (160 gp). Deep blue spinel (1600 gp). Black pearl (1600 gp). Smoky quartz (20 gp). Sardonyx (20 gp). Black pearl (1600 gp). Onyx (20 gp). Rock crystal (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tight fitting white shirt and pants. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Sailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Family, Job. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 78 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.
Nagrette Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an entirely black suit with grey socks and a vest with buckled shoes. With bright auburn hair. Her fierce brown eyes like to dwell on things.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the north her family was never financially stable. Her first spouse was a Interpreter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted from career to career and currently works as a Seamstress.
Motivation: Expand her business; and she wants nothing more than to rejoin the army
Bonds: Job, Poor, Family, Military. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosalind Winthrop, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, typically a more casual-formal manner. Her chestnut hair is cut short with large spiked bangs in the front. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.
History: She was raised in a white middle class family as the only child. Rosalind was born on a far southern desert where she grew up under the tutelage of her mother, an expert Courier. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's repulsed by the PC; and to find somewhere to settle down
Flaws: Antagonistic, Addict, Mundane. Bonds: Attractive, Immigrant. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Simple lock.
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