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NPC Generator

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Advanced [show]


Korinn Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, she is an attractive figure. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her crest is brass, silky, and of moderate length. She is baby faced.

Personality: Korinn wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... Korinn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the east her family was never financially stable. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Disciplined. Flaws: Hedonist, Racist. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Korinn Mohradyllion, Female Dragonborn Ranger 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Large well-done wool tapestry (100 gp). 1 Half-Plate.


Social Check DCs


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair, while still mostly white, has prominent grey streaks. He has amber eyes and a white hat with a red feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Mentor, Immigrant. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Ozyman Quickstep, Male Halfling Ranger 4
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Ar-Karo Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Ar-Karo's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict, Disease, Antagonistic. Bonds: Rich, Attractive. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Ar-Karo Tattersall, Male Half-Orc Cleric 4
Medium (6'3") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Giant, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 300 gp.


Social Check DCs


Panana Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a robe, a symbol of magic around her neck, and a morningstar on her belt. Beneath her clothing is a huge mess of scar tissue. She keeps her long chestnut hair kept up in a rat tail. Her brown unseeing eyes seem to look past you.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in the south, but her parents moved at a very young age to the north. She dropped out of school before completing her studies. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Slave, Immigrant. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Panana Gobblefirn, Female Gnome Rogue 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 7 (-2)7 (-2) 9 (-1)13 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1

Possessions: 38000 sp.


Social Check DCs


Herleva Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She wears her white hair down. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is fixated on the number 65. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She then took over the family business and is one of the better Glassblower for hire.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Family, Job, Adventurer. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Herleva Casilltenirra, Female Half-Elf Bard 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)5 (-3) 13 (+1)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs


Vaina Floshem, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is dressed in earthy colors with a tan and blue handkerchief worn on her left side. She sports golden long hair. Her violet eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing herself, she comes off as nervous. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Vaina took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Vaina Floshem, Female Elf Paladin 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 17000 cp.


Social Check DCs


Senteq Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length white hair. He has gleaming, smiling hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Athletic. Flaws: Sensitive, Addict, Ugly. Bonds: Job, Adventurer. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Senteq Pilwicken, Male Gnome Monk 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Druidic, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 300 sp.


Social Check DCs


Euron Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of death on his torso. He has a slight overbite and is overall scrawny. His purple hair is matted, messy, and big. His gold eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Euron was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Euron Heal, Male Tiefling Wizard 3
Medium (6'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3100 sp. Rhodochrosite (4 gp). White pearl (50 gp). Amber (50 gp).


Social Check DCs


Orryn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, blue cloak. His red hair is kept up in a ponytail inside a Stetson hat. His fierce violet eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Religious, Criminal record, Adventurer. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Orryn Munggen, Male Gnome Ranger 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1100 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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