Dagger Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a robe, a symbol of magic around her neck, and a monstrous two handed axe on her belt. Her white fur is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is a font of random trivia from the lore and stories she has discovered
History: Dagger lived on a farm with her mother, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her brother's freedom.
Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Family. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 sp. Red spinel (40 gp).
Alain Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a white costume with the symbols of magic on her torso. Her auburn hair is lengthy. She is very pretty but has cold, dead eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Forgetful, Mundane. Bonds: Attractive. Occupation: Layabout
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 84 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1400 gp. A roughly beaten golden orb (70 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Einkil Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in grey turtlenecks beneath a green coat with white slacks. He wears a Stetson hat to cover his moderate length chestnut hair. He has a tattooed face.
Personality: He can speak with the recently deceased. A true patriot, Einkil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Cartwright, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He was granted arcane powers by his dying brother.
Motivation: Further expansion of business; and a strong sense of loyalty to halfling people
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military, Poor. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 150 gp. Red garnet (150 gp). Hematite (6 gp). Malachite (6 gp).
Five Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in an above average manner. Her brown fur, when down, is lengthy. Her eyes are likewise amber.
Personality: She can speak with the recently deceased. She does not trust anyone and sleeps with one eye open.
History: Five was born the youngest of three triplets. While studying, she fell in love. They married and had a son. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her brother to traveling adventurers.
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Family, In love. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 300 sp.
Thamuz Bright, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky green painted plate armor. His dark red hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Thamuz studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and expand his business
Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp.
Ar-Kaius Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white coat over a grey low-cut shirt, and a deerstalker hat upon his head. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.
History: A powerful necromancer made him what he is. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Insane, Addict. Bonds: Mentor, Slave. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. 1 Minor magic item.
Jabbie Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear tan pants and tee shirts. He keeps his long golden hair kept up in a rat tail. His skin is flawless and his gray eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Religious, Poor. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Tim Marleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Job, Family. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
Heward Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy white hair. His eyes are a pleasant amber.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.
History: The child of northern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Immigrant. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 8
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 400 gp. Violet garnet (500 gp). White opal (1100 gp). 1 Minor magic item.
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