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NPC Generator

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Advanced [show]


Eberk Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Laborer business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.

Motivation: Regain custody of his son.

Flaws: Shy, Impulsive. Bonds: Rich, Job, Family. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Eberk Ironfist, Male Dwarf Aristocrat 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Azurite (7 gp). Violet garnet (400 gp). Golden pearl (70 gp). Black pearl (400 gp). Emerald (900 gp). Star ruby (900 gp). Carnelian (30 gp).


Social Check DCs


Mehen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in a clean green cloak covering his clean studded leather. He wears a top hat to cover his moderate length gold crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: Mehen was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Insomniac, Shy, Addict. Bonds: Attractive. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Mehen Argenthrixus, Male Dragonborn Rogue 7
Medium (6'4") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 70000 cp.


Social Check DCs


Spear Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. He has done his best to style his orange fur to look like a famous performer. He has a tattooed face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Spear took refuge in the large cave and found the beat up morningstar and armor he uses now. Some 5 years later his spouse died after the birth of his son. Heartbroken, Spear never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Seeks redemption; and he feels threatened by others

Flaws: Fearful. Bonds: Attractive, Nature, In love, Criminal record. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Spear Paws, Male Tabaxi Paladin 2
Medium (5'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 pp.


Social Check DCs


Werydd Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She tends to wear a grey poncho over her likewise colored trousers and shirt, and her gloved hand is found clutching a monstrous two handed axe. She has wavy chestnut hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Flattery will make her almost putty in your hands.

History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Flaws: Ugly, Insomniac, Selfish. Bonds: Military, Poor. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Werydd Foamtankard, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 8 (-1)8 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Nurkara Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear flannel. She wears her red hair up. She wears an eyepatch.

Personality: She has always had a great fascination with Elven culture. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: The child of a Fortune-teller, who enjoyed hunting, Nurkara was taken on many hunting expeditions. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to elven people

Flaws: Ugly, Racist, PTSD. Bonds: Military, Nature. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nurkara Silveraxe, Female Dwarf Cleric 3
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Sun Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His gray fur, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting. Bonds: Rich, Adventurer, Religious. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Sun Of Claws, Male Tabaxi Ranger 13
Medium (5'9") Tabaxi, Neutral Good (CR 13)
Armor Class 11
Hit Points 87 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Medicine +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: Sardonyx (20 gp). Peridot (20 gp). Moonstone (20 gp). Lapis lazuli (8 gp). Black pearl (1400 gp). Moss agate (8 gp). Amber (110 gp). Deep green spinel (110 gp). Banded agate (8 gp). Aquamarine (1400 gp). Red-brown spinel (110 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caramip Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is dressed in a clean tan cloak covering her clean studded leather. Her long silver hair reaches down to her waist. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born in the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Joker. Flaws: Secretive. Bonds: Family, Immigrant, Criminal record. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Caramip Pingun, Female Gnome Druid 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)16 (+3) 9 (-1)12 (+1)
Skills History +5, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Halfling, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Osco Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'3", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and blonde with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Osco does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He married young, but lost his spouse to dire rats. He has dedicated himself to building a better trade route.

Motivation: A deep hatred of dire rats.

Flaws: Hedonist, Depressed. Bonds: Military, Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Osco Tealeaf, Male Halfling Bard 16
Small (3'3") Halfling, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 91 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Arcana +7, Nature +7
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444332

Possessions: 700 pp. Eye agate (16 gp). Peridot (60 gp). Tiger eye turquoise (16 gp). Blue sapphire (700 gp). Moss agate (16 gp).


Social Check DCs


Naal Goltorah, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, he is an attractive figure. He wears a tight fitting blue shirt and pants. He sports a long chestnut beard, and similarly colored long hair. This green eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his father. When Naal reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Immigrant, Military. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Naal Goltorah, Male Elf Commoner 1
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 4000 cp. Jasper (70 gp).


Social Check DCs

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