Tûgog Law, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large white mantle and cape that has been intricately interwoven into his tan robe. He wears a feathered hat to cover his moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Criminal record, Religious. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin York, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and dresses like a well dressed Mercenary does. His left leg appears badly burned and disfigured. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the east. A gifted student he started as a Healer, but he got bored and became a Mercenary. He has set out to sabotage the competition.
Motivation: Expand his business; and to be a healer again
Flaws: Antagonistic, Forgetful. Bonds: Job, Poor. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 cp.
Zephan Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, green cloak. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Zephan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark
Ideals: Gifted, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 90 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Amber (150 gp). Alexandrite (1600 gp). Sard (20 gp). Rock crystal (20 gp). Smoky quartz (20 gp). Fire opal (1300 gp). 1 Minor magic item.
Namfoodle Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears light armors faded through time and improper care, and his gloved hand is found clutching a warhammer. With bright black hair and a scraggly beard. He wears an eyepatch.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Namfoodle hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.
Motivation: He doesn't get along with people that don't share his tastes; and many illithids want him driven away
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Enemies. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Arnold Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is typically in his Courier uniform. His hair, while still mostly blonde, has prominent grey streaks. His eyes, though not visible through his cowl, are green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Courier soon after.
Motivation: Money/treasure.
Flaws: Ugly, Depressed, Impulsive. Bonds: Job, Rich. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 44 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Maiathah Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 4'7". She wears a tan small hat and tan clothes, and her gloved hand is found clutching a spear. Her hair is white and curly. Her eyes are violet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her mother raised her in a mountain cabin. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is compelled to act according to her religious beliefs; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist. Bonds: Guardian, Nature, Criminal record, Religious. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 5 (-3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1700 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Rohesia Landon, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her skin is also unnaturally pale. Her chestnut hair is well kept. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a very good compulsive liar and kleptomaniac.
History: She was born in a small desert village. She moved out south to avoid the crime she committed. She now spends her time doing works of charity.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Masseuse
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Alvyn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. He has no hair. He has a tattooed face.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: He was born in the north, but his parents moved at a very young age to the east. He was taken as a slave by a traveling circus and forced to perform He left for the north, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear
Flaws: Ugly, Hedonist, Addict. Bonds: Poor, Immigrant, Slave. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
Xanaphia Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She very much looks the part of a Shoemaker. She is physically well-built. Her auburn hair is styled in orderly dreadlocks. Her hazel eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Xanaphia grew up listening to her father's many stories. Her family was turned out during the war. She and her family wandered east to less war torn lands. She now travels the world, in search of power and loot.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 39 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: Moss agate (10 gp). Eye agate (10 gp). Tiger eye turquoise (10 gp). Red garnet (60 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Bloodstone (50 gp). Alexandrite (400 gp). Hematite (10 gp). 1 Minor magic item.
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